1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkColor_DEFINED
9 #define SkColor_DEFINED
10 
11 #include "SkScalar.h"
12 #include "SkPoint3.h"
13 #include "SkTypes.h"
14 
15 /** \file SkColor.h
16 
17     Types and macros for colors
18 */
19 
20 /** 8-bit type for an alpha value. 0xFF is 100% opaque, 0x00 is 100% transparent.
21 */
22 typedef uint8_t SkAlpha;
23 /** 32 bit ARGB color value, not premultiplied. The color components are always in
24     a known order. This is different from SkPMColor, which has its bytes in a configuration
25     dependent order, to match the format of kARGB32 bitmaps. SkColor is the type used to
26     specify colors in SkPaint and in gradients.
27 */
28 typedef uint32_t SkColor;
29 
30 /** Return a SkColor value from 8 bit component values
31 */
SkColorSetARGBInline(U8CPU a,U8CPU r,U8CPU g,U8CPU b)32 static inline SkColor SkColorSetARGBInline(U8CPU a, U8CPU r, U8CPU g, U8CPU b)
33 {
34     SkASSERT(a <= 255 && r <= 255 && g <= 255 && b <= 255);
35 
36     return (a << 24) | (r << 16) | (g << 8) | (b << 0);
37 }
38 
39 #define SkColorSetARGBMacro(a, r, g, b) \
40     static_cast<SkColor>( \
41         (static_cast<U8CPU>(a) << 24) | \
42         (static_cast<U8CPU>(r) << 16) | \
43         (static_cast<U8CPU>(g) << 8) | \
44         (static_cast<U8CPU>(b) << 0))
45 
46 /** gcc will generate static initializers for code of this form:
47  * static const SkColor kMyColor = SkColorSetARGB(0xFF, 0x01, 0x02, 0x03)
48  * if SkColorSetARGB() is a static inline, but not if it's a macro.
49  */
50 #if defined(NDEBUG)
51 #define SkColorSetARGB(a, r, g, b) SkColorSetARGBMacro(a, r, g, b)
52 #else
53 #define SkColorSetARGB(a, r, g, b) SkColorSetARGBInline(a, r, g, b)
54 #endif
55 
56 /** Return a SkColor value from 8 bit component values, with an implied value
57     of 0xFF for alpha (fully opaque)
58 */
59 #define SkColorSetRGB(r, g, b)  SkColorSetARGB(0xFF, r, g, b)
60 
61 /** return the alpha byte from a SkColor value */
62 #define SkColorGetA(color)      (((color) >> 24) & 0xFF)
63 /** return the red byte from a SkColor value */
64 #define SkColorGetR(color)      (((color) >> 16) & 0xFF)
65 /** return the green byte from a SkColor value */
66 #define SkColorGetG(color)      (((color) >>  8) & 0xFF)
67 /** return the blue byte from a SkColor value */
68 #define SkColorGetB(color)      (((color) >>  0) & 0xFF)
69 
SkColorSetA(SkColor c,U8CPU a)70 static inline SkColor SkColorSetA(SkColor c, U8CPU a) {
71     return (c & 0x00FFFFFF) | (a << 24);
72 }
73 
74 // common colors
75 
76 #define SK_AlphaTRANSPARENT 0x00        //!< transparent SkAlpha value
77 #define SK_AlphaOPAQUE      0xFF        //!< opaque SkAlpha value
78 
79 #define SK_ColorTRANSPARENT 0x00000000  //!< transparent SkColor value
80 
81 #define SK_ColorBLACK       0xFF000000  //!< black SkColor value
82 #define SK_ColorDKGRAY      0xFF444444  //!< dark gray SkColor value
83 #define SK_ColorGRAY        0xFF888888  //!< gray SkColor value
84 #define SK_ColorLTGRAY      0xFFCCCCCC  //!< light gray SkColor value
85 #define SK_ColorWHITE       0xFFFFFFFF  //!< white SkColor value
86 
87 #define SK_ColorRED         0xFFFF0000  //!< red SkColor value
88 #define SK_ColorGREEN       0xFF00FF00  //!< green SkColor value
89 #define SK_ColorBLUE        0xFF0000FF  //!< blue SkColor value
90 #define SK_ColorYELLOW      0xFFFFFF00  //!< yellow SkColor value
91 #define SK_ColorCYAN        0xFF00FFFF  //!< cyan SkColor value
92 #define SK_ColorMAGENTA     0xFFFF00FF  //!< magenta SkColor value
93 
94 ////////////////////////////////////////////////////////////////////////
95 
96 /** Convert RGB components to HSV.
97         hsv[0] is Hue [0 .. 360)
98         hsv[1] is Saturation [0...1]
99         hsv[2] is Value [0...1]
100     @param red  red component value [0..255]
101     @param green  green component value [0..255]
102     @param blue  blue component value [0..255]
103     @param hsv  3 element array which holds the resulting HSV components.
104 */
105 SK_API void SkRGBToHSV(U8CPU red, U8CPU green, U8CPU blue, SkScalar hsv[3]);
106 
107 /** Convert the argb color to its HSV components.
108         hsv[0] is Hue [0 .. 360)
109         hsv[1] is Saturation [0...1]
110         hsv[2] is Value [0...1]
111     @param color the argb color to convert. Note: the alpha component is ignored.
112     @param hsv  3 element array which holds the resulting HSV components.
113 */
SkColorToHSV(SkColor color,SkScalar hsv[3])114 static inline void SkColorToHSV(SkColor color, SkScalar hsv[3]) {
115     SkRGBToHSV(SkColorGetR(color), SkColorGetG(color), SkColorGetB(color), hsv);
116 }
117 
118 /** Convert HSV components to an ARGB color. The alpha component is passed through unchanged.
119         hsv[0] is Hue [0 .. 360)
120         hsv[1] is Saturation [0...1]
121         hsv[2] is Value [0...1]
122     If hsv values are out of range, they are pinned.
123     @param alpha the alpha component of the returned argb color.
124     @param hsv  3 element array which holds the input HSV components.
125     @return the resulting argb color
126 */
127 SK_API SkColor SkHSVToColor(U8CPU alpha, const SkScalar hsv[3]);
128 
129 /** Convert HSV components to an ARGB color. The alpha component set to 0xFF.
130         hsv[0] is Hue [0 .. 360)
131         hsv[1] is Saturation [0...1]
132         hsv[2] is Value [0...1]
133     If hsv values are out of range, they are pinned.
134     @param hsv  3 element array which holds the input HSV components.
135     @return the resulting argb color
136 */
SkHSVToColor(const SkScalar hsv[3])137 static inline SkColor SkHSVToColor(const SkScalar hsv[3]) {
138     return SkHSVToColor(0xFF, hsv);
139 }
140 
141 ////////////////////////////////////////////////////////////////////////
142 
143 /** 32 bit ARGB color value, premultiplied. The byte order for this value is
144     configuration dependent, matching the format of kARGB32 bitmaps. This is different
145     from SkColor, which is nonpremultiplied, and is always in the same byte order.
146 */
147 typedef uint32_t SkPMColor;
148 
149 /** Return a SkPMColor value from unpremultiplied 8 bit component values
150 */
151 SK_API SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b);
152 /** Return a SkPMColor value from a SkColor value. This is done by multiplying the color
153     components by the color's alpha, and by arranging the bytes in a configuration
154     dependent order, to match the format of kARGB32 bitmaps.
155 */
156 SK_API SkPMColor SkPreMultiplyColor(SkColor c);
157 
158 /** Define a function pointer type for combining two premultiplied colors
159 */
160 typedef SkPMColor (*SkXfermodeProc)(SkPMColor src, SkPMColor dst);
161 
162 ///////////////////////////////////////////////////////////////////////////////////////////////////
163 
164 struct SkPM4f;
165 
166 /*
167  *  The float values are 0...1 unpremultiplied
168  */
169 struct SkColor4f {
170     float fR;
171     float fG;
172     float fB;
173     float fA;
174 
175     bool operator==(const SkColor4f& other) const {
176         return fA == other.fA && fR == other.fR && fG == other.fG && fB == other.fB;
177     }
178     bool operator!=(const SkColor4f& other) const {
179         return !(*this == other);
180     }
181 
vecSkColor4f182     const float* vec() const { return &fR; }
vecSkColor4f183     float* vec() { return &fR; }
184 
185     static SkColor4f Pin(float r, float g, float b, float a);
186     static SkColor4f FromColor(SkColor);
187     static SkColor4f FromColor3f(SkColor3f, float a);
188 
189     SkColor toSkColor() const;
190 
pinSkColor4f191     SkColor4f pin() const {
192         return Pin(fR, fG, fB, fA);
193     }
194 
195     SkPM4f premul() const;
196 };
197 
198 #endif
199