/dports/games/gtkradiant/GPL/GtkRadiant/contrib/camera/ |
H A D | misc.h | 76 #define SnapVector(v) {v[0]=(int)v[0];v[1]=(int)v[1];v[2]=(int)v[2];} macro
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/dports/games/netradiant/netradiant-20150621-src/contrib/camera/ |
H A D | misc.h | 76 #define SnapVector( v ) {v[0] = (int)v[0]; v[1] = (int)v[1]; v[2] = (int)v[2]; } macro
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/dports/games/egl/egl-0.3.1_9/shared/ |
H A D | m_plane.c | 197 void SnapVector (vec3_t normal) in SnapVector() function
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/dports/games/iortcw/iortcw-1.51c/SP/code/splines/ |
H A D | math_vector.h | 62 #define SnapVector( v ) {v[0] = ( (int)( v[0] ) ); v[1] = ( (int)( v[1] ) ); v[2] = ( (int)( v[2] )… macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/splines/ |
H A D | math_vector.h | 62 #define SnapVector( v ) {v[0] = ( (int)( v[0] ) ); v[1] = ( (int)( v[1] ) ); v[2] = ( (int)( v[2] )… macro
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/splines/ |
H A D | math_vector.h | 55 #define SnapVector(v) {v[0]=(int)v[0];v[1]=(int)v[1];v[2]=(int)v[2];} macro
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H A D | q_shared.h | 454 #define SnapVector(v) {v[0]=(int)v[0];v[1]=(int)v[1];v[2]=(int)v[2];} macro
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/dports/games/netradiant/netradiant-20150621-src/libs/splines/ |
H A D | math_vector.h | 55 #define SnapVector( v ) {v[0] = (int)v[0]; v[1] = (int)v[1]; v[2] = (int)v[2]; } macro
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H A D | q_shared.h | 458 #define SnapVector( v ) {v[0] = (int)v[0]; v[1] = (int)v[1]; v[2] = (int)v[2]; } macro
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/q2map/ |
H A D | map.c | 184 void SnapVector (vec3_t normal) in SnapVector() function
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/q2map/ |
H A D | map.c | 187 void SnapVector( vec3_t normal ){ in SnapVector() function
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/bsp/qbsp3/ |
H A D | map.c | 184 void SnapVector (vec3_t normal) in SnapVector() function
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/dports/games/gtkradiant/GPL/Q2Tools/bsp/qbsp3/ |
H A D | map.c | 184 void SnapVector (vec3_t normal) in SnapVector() function
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/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/ |
H A D | map.cpp | 164 static inline bool SnapVector (vec3_t normal) in SnapVector() function
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/dports/games/cake/cake_src/cake/ |
H A D | math.h | 124 #define SnapVector(v) {v[0]=(int)v[0];v[1]=(int)v[1];v[2]=(int)v[2];} macro
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/dports/games/openjk/OpenJK-07675e2/shared/qcommon/ |
H A D | q_math.c | 1240 void SnapVector( float *v ) in SnapVector() function
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | q_shared.h | 178 #define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));} macro
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | q_shared.h | 178 #define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));} macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/ |
H A D | q_shared.h | 463 #define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));} macro
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/dports/games/ioquake3/ioquake3-1.36/code/qcommon/ |
H A D | q_shared.h | 466 #define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));} macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/ |
H A D | q_shared.h | 466 #define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));} macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/ |
H A D | q_shared.h | 441 #define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));} macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | q_shared.h | 480 #define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));} macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | q_shared.h | 480 #define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));} macro
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/dports/games/evq3/evq3/code/qcommon/ |
H A D | q_shared.h | 490 #define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));} macro
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