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/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DAudio.h20 class Sound; variable
/dports/devel/taskflow/taskflow-3.2.0/3rd-party/tbb/examples/concurrent_hash_map/count_strings/
H A Dcount_strings.cpp88 struct Sound { struct
92 Sound Vowels[] = { argument
/dports/devel/tbb/oneTBB-2020.3/examples/concurrent_hash_map/count_strings/
H A Dcount_strings.cpp88 struct Sound { struct
92 Sound Vowels[] = { argument
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Sounds/
H A DSounds.cs15 public class Sound { class
33 public Sound(int sampleRate, int bitsPerSample, byte[][] bytes) { in Sound() method in OpenBveApi.Sounds.Sound
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pink/objects/actions/
H A Daction_talk.h30 class Sound; variable
/dports/games/scummvm/scummvm-2.5.1/engines/pink/objects/actions/
H A Daction_talk.h30 class Sound; variable
/dports/audio/praat/praat-6.2.03/dwtools/
H A DAnalyticSound.h25 Thing_define (AnalyticSound, Sound) { in Thing_define() argument
H A DElectroglottogram.h27 Thing_define (Electroglottogram, Sound) { in Thing_define() argument
/dports/devel/sfml/SFML-2.5.1/include/SFML/Audio/
H A DSound.hpp45 class SFML_AUDIO_API Sound : public SoundSource class
/dports/games/qnetwalk/qnetwalk-1.7.0/src/
H A Dsound.cpp13 Sound::Sound(const char * filename) in Sound() function in Sound
/dports/games/kblocks/kblocks-21.12.3/src/
H A DSoundInterface.h13 enum class Sound { enum
/dports/graphics/blender/blender-2.91.0/extern/audaspace/bindings/python/
H A DPySound.h27 } Sound; typedef
/dports/games/gltron/gltron-0.70/nebu/audio/
H A DSourceEngine.cpp3 namespace Sound { namespace
H A DSourceCopy.cpp5 namespace Sound { namespace
/dports/emulators/emulationstation/EmulationStation-2.9.4/es-core/src/
H A DAudioManager.h9 class Sound; variable
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwscript/
H A Dsoundextensions.hpp16 namespace Sound namespace
/dports/audio/praat/praat-6.2.03/fon/
H A DSoundSet.h28 Collection_define (SoundSet, OrderedOf, Sound) { in Collection_define() argument
/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libgui/src/audio/
H A Dsound.cpp23 DENG2_PIMPL(Sound) in DENG2_PIMPL() argument
59 DENG2_AUDIENCE_METHOD(Sound, Play) in DENG2_AUDIENCE_METHOD() argument
/dports/net/kf5-kcontacts/kcontacts-5.89.0/src/
H A Dvcardtool_p.h22 class Sound; variable
/dports/games/scorched3d/scorched/src/client/sound/
H A DSoundSource.h26 class Sound; variable
/dports/archivers/deutex/deutex-5.2.2/
H A DNEWS.adoc255 Sound subsection
441 Sound subsection
471 Sound subsection
550 Sound subsection
733 Sound subsection
817 Sound subsection
/dports/devel/upp/upp/examples/Synth/
H A DSynth.h46 struct Sound { struct
54 Sound(); argument
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pegasus/
H A Dfader.h108 class Sound; variable
111 friend class Sound; variable
/dports/games/scummvm/scummvm-2.5.1/engines/pegasus/
H A Dfader.h108 class Sound; variable
111 friend class Sound; variable
/dports/games/kblocks/kblocks-21.12.3/src/Testing/
H A DMockSound.h24 void playSound(Sound) override {} in playSound() argument

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