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Searched defs:SoundImpl (Results 1 – 3 of 3) sorted by relevance

/dports/games/taisei/taisei-1.3.2/src/audio/sdl2mixer/
H A Daudio_sdl2mixer.c41 struct SoundImpl { struct
42 Mix_Chunk *ch;
43 int loopchan; // channel the sound may be looping on. -1 if not looping
44 …t playchan; // channel the sound was last played on (looping does NOT set this). -1 if never played
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/audio/
H A Dsound.cpp104 SoundImpl::SoundImpl(std::shared_ptr<Resource> resource, int32_t volume) in SoundImpl() function in openage::audio::SoundImpl
/dports/games/taisei/taisei-1.3.2/src/audio/
H A Daudio.h24 typedef struct SoundImpl SoundImpl; typedef