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Searched defs:SoundMode (Results 1 – 10 of 10) sorted by relevance

/dports/games/torcs/torcs-1.3.7/src/modules/graphic/ssggraph/
H A Dgrsound.cpp41 enum SoundMode {DISABLED, OPENAL_MODE, PLIB_MODE}; enum
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dsound.h59 enum SoundMode { enum
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dsound.h59 enum SoundMode { enum
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/
H A Dsound.h51 enum SoundMode { enum
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/
H A Dsound.h51 enum SoundMode { enum
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dm/
H A Dsounds.h35 enum SoundMode { enum
/dports/games/scummvm/scummvm-2.5.1/engines/dm/
H A Dsounds.h35 enum SoundMode { enum
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dsound.cpp26 int SoundMode, wDIGIVol; variable
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Did_sd.cpp64 SDMode SoundMode; variable
/dports/lang/nbc/NXT/
H A DNXCDefs.h3049 #define SoundMode() asm { GetSoundMode(__TMPBYTE__) __RETURN__ __TMPBYTE__ } macro