/dports/games/scourge/scourge/src/tools/ |
H A D | dfspells.h | 8 struct Spell struct 14 Spell(): name("spell"), area("single"), target(""), icon_x("1"),icon_y("1"), disposition("F") {} in Spell() argument 18 *this = Spell(); in Clear() argument
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwgui/ |
H A D | spellmodel.hpp | 10 struct Spell struct 12 enum Type 19 Type mType; 20 std::string mName; 21 std::string mCostColumn; // Cost/chance or Cost/charge 22 std::string mId; // Item ID or spell ID 23 MWWorld::Ptr mItem; // Only for Type_EnchantedItem 24 int mCount; // Only for Type_EnchantedItem 25 … bool mSelected; // Is this the currently selected spell/item (only one can be selected at a time) 26 bool mActive; // (Items only) is the item equipped? [all …]
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/dports/games/openmw/openmw-openmw-0.47.0/components/esm/ |
H A D | loadspel.hpp | 14 struct Spell struct 16 static unsigned int sRecordId; 18 static std::string getRecordType() { return "Spell"; } in getRecordType() 20 enum SpellType 30 enum Flags 37 struct SPDTstruct 44 SPDTstruct mData; 45 std::string mId, mName; 46 EffectList mEffects;
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/game/ |
H A D | spell.h | 78 struct Spell { struct 98 SpellProc _spellFunc; argument 108 static const Spell SPELL_LIST[N_SPELLS]; argument
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/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | spell_map.h | 20 class Spell; variable
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H A D | spell.cpp | 43 Spell::Spell(const string& n, Effect e, int diff, SoundId s, CastMessageType msg) in Spell() function in Spell 47 Spell::Spell(const string& n, DirEffectType e, int diff, SoundId s, CastMessageType msg) in Spell() function in Spell
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H A D | technology.h | 44 class Spell; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/griffon/ |
H A D | griffon.h | 256 struct Spell { struct 257 int spellnum; 258 float homex; 259 float homey; 260 float enemyx; 261 float enemyy; 263 float frame; 269 int rockimg[9]; 279 int nfballs; 280 int ballon[7]; [all …]
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/entity/ |
H A D | Spell.java | 15 public class Spell extends Entity { class
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/spell/ |
H A D | spell_info.h | 29 class Spell; variable
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/spell/ |
H A D | Spell.java | 46 public abstract class Spell extends PassiveEntity implements EquipListener, Dateable { class 216 public Spell(final RPObject object) { in Spell() method in Spell 243 …public Spell( final String name, final Nature nature, final int amount, final int atk, final int c… in Spell() method in Spell
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/dports/games/hs-scroll/scroll-1.20180421/Spell/ |
H A D | Enum.hs | 1 module Spell.Enum where module
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/dports/games/scourge/scourge/src/ |
H A D | spellcaster.h | 36 class Spell; variable
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H A D | cavemaker.h | 36 class Spell; variable
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H A D | healdialog.h | 34 class Spell; variable
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/dports/devel/ptlib/ptlib-2.10.11/include/ptclib/ |
H A D | ptts.h | 61 Spell enumerator
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/spells/ |
H A D | SpellManager.h | 32 class Spell; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/spells/ |
H A D | spell.cpp | 32 Spell::Spell(Ultima1Game *game, Character *c, SpellId spellId) : _game(game), in Spell() function in Ultima::Ultima1::Spells::Spell
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/dports/print/scribus-devel/scribus-1.5.7/scribus/ |
H A D | scpaths.h | 17 typedef enum {Hyph, Spell} DictType; enumerator
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/dports/graphics/gocr/gocr-0.52/bin/ |
H A D | gocr.tcl | 204 proc Spell {} { procedure
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/ |
H A D | spell_view_gump.h | 39 class Spell; variable
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/dports/textproc/fcitx5/fcitx5-5.0.11/src/modules/spell/ |
H A D | spell.h | 43 class Spell; variable
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/ |
H A D | item.h | 133 CSpell *Spell; variable 149 CSpell *Spell = nullptr; variable
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/dports/science/gramps/gramps-5.1.4/gramps/gui/ |
H A D | spell.py | 89 class Spell: class
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/ |
H A D | battle_troop.h | 35 class Spell; variable
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