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Searched defs:StartMusic (Results 1 – 9 of 9) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/sound/
H A Dmusic_manager.cpp130 bool8 MusicManager::StartMusic(const char *clusterName, uint32 byteOffsetToWav, int32 vol) { in StartMusic() function in ICB::MusicManager
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/api/
H A Dapi_sound.h134 int (*StartMusic)(char const *musicId, dd_bool looped); in DENG_API_TYPEDEF() local
/dports/games/0ad/0ad-0.0.23b-alpha/source/soundmanager/scripting/
H A DJSInterface_Sound.cpp35 void StartMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate)) in StartMusic() function
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dwl_play.cpp814 void StartMusic () in StartMusic() function
/dports/games/zaz/zaz-1.0.1/src/
H A Dmainmenu.cpp312 void MainMenu::StartMusic() in StartMusic() function in MainMenu
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_play.cpp1412 void StartMusic( in StartMusic() function
/dports/games/vavoom/vavoom-1.33/source/
H A Dsnd_main.cpp1056 void VAudio::StartMusic() in StartMusic() function in VAudio
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/level/
H A Drobotmain.cpp5629 void CRobotMain::StartMusic() in StartMusic() function in CRobotMain
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/
H A DActions.cpp1885 void GameScript::StartMusic(Scriptable* Sender, Action* parameters) in StartMusic() function in GemRB::GameScript