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Searched defs:StopSound (Results 1 – 25 of 51) sorted by relevance

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/dports/games/netrek-client-cow/netrek-client-cow-3.3.2/
H A Daudio.h39 #define StopSound myStopSound macro
H A Daudio.c119 StopSound(void) in StopSound() function
H A Dwsl.c261 void StopSound () in StopSound() function
/dports/games/hedgewars-server/hedgewars-src-1.0.0/hedgewars/
H A DuSound.pas88 procedure StopSound(snd: TSound); procedure
89 procedure StopSound(snd: TSound; soundAsMusic: boolean); procedure
/dports/games/hedgewars/hedgewars-src-1.0.0/hedgewars/
H A DuSound.pas88 procedure StopSound(snd: TSound); procedure
89 procedure StopSound(snd: TSound; soundAsMusic: boolean); procedure
/dports/emulators/adamem/adamem-1.0_4/
H A DSound.c180 void StopSound (void) in StopSound() function
271 void StopSound (void) { }; in StopSound() function
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Sound/
H A DAmbientSound.cs93 void StopSound() in StopSound() method in OpenRA.Mods.Common.Traits.Sound.AmbientSound
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dsndseq.h90 FName StopSound; variable
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/api/
H A Dapi_sound.h114 void (*StopSound)(int soundId, struct mobj_s const *emitter/*, flags = 0*/); in DENG_API_TYPEDEF() local
/dports/games/shootingstar/shootingstar-1.2.0/src/engine/
H A DcMixer.cpp120 cMixer::StopSound ( int channel, int delay ) in StopSound() function in cMixer
/dports/games/uqm/uqm-0.8.0/src/libs/sound/
H A Dsound.c34 StopSound (void) in StopSound() function
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_sndseq.h76 FSoundID StopSound; member
/dports/games/sdl_scavenger/sdlscav-145/
H A Dsound.c184 void StopSound(int num) in StopSound() function
/dports/games/openra/OpenRA-release-20200503/OpenRA.Platforms.Default/
H A DDummySoundEngine.cs56 public void StopSound(ISound sound) { } in StopSound() method in OpenRA.Platforms.Default.DummySoundEngine
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_entity.cpp554 void VEntity::StopSound(vint32 channel) in StopSound() function in VEntity
693 IMPLEMENT_FUNCTION(VEntity, StopSound) in IMPLEMENT_FUNCTION() argument
H A Dp_thinker.cpp185 void VThinker::StopSound(vint32 origin_id, vint32 channel) in StopSound() function in VThinker
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Sound/
H A DSoundDevice.cs26 void StopSound(ISound sound); in StopSound() method
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Audio/
H A DAudio.cpp212 void Audio::StopSound(Sound* soundClip) in StopSound() function in Urho3D::Audio
/dports/games/allacrost/allacrost-1.0.2/src/engine/audio/
H A Daudio.cpp421 void AudioEngine::StopSound(const std::string& filename) { in StopSound() function in hoa_audio::AudioEngine
/dports/games/openbve/OpenBVE-1.8.2.1/source/SoundManager/
H A DSounds.cs448 public void StopSound(SoundSource source) in StopSound() method in SoundManager.SoundsBase
/dports/games/spacezero/spacezero/src/
H A Dsound.c445 int StopSound(int sid){ in StopSound() function
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/
H A Di_sound.h142 void (*StopSound)(int channel); member
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/
H A Di_sound.h142 void (*StopSound)(int channel); member
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DScriptedAnimation.cpp581 void ScriptedAnimation::StopSound() in StopSound() function in GemRB::ScriptedAnimation
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/audio/
H A Daudio.cpp430 void AudioEngine::StopSound(const std::string &filename) in StopSound() function in vt_audio::AudioEngine

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