1 #pragma once
2 
3 enum terrain_change_type
4 {
5     TERRAIN_CHANGE_GENERIC,
6     TERRAIN_CHANGE_FLOOD,
7     TERRAIN_CHANGE_TOMB,
8     TERRAIN_CHANGE_IMPRISON,
9     TERRAIN_CHANGE_DOOR_SEAL,
10     TERRAIN_CHANGE_FORESTED,
11     TERRAIN_CHANGE_BOG,
12     NUM_TERRAIN_CHANGE_TYPES
13 };
14