1 #pragma once 2 3 enum terrain_change_type 4 { 5 TERRAIN_CHANGE_GENERIC, 6 TERRAIN_CHANGE_FLOOD, 7 TERRAIN_CHANGE_TOMB, 8 TERRAIN_CHANGE_IMPRISON, 9 TERRAIN_CHANGE_DOOR_SEAL, 10 TERRAIN_CHANGE_FORESTED, 11 TERRAIN_CHANGE_BOG, 12 NUM_TERRAIN_CHANGE_TYPES 13 }; 14