xref: /reactos/dll/opengl/glu32/src/libtess/tess.h (revision c2c66aff)
1 /*
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30 /*
31 ** Author: Eric Veach, July 1994.
32 **
33 */
34 
35 #ifndef __tess_h_
36 #define __tess_h_
37 
38 //#include <GL/glu.h>
39 #include <setjmp.h>
40 #include "mesh.h"
41 #include "dict.h"
42 #include "priorityq.h"
43 
44 /* The begin/end calls must be properly nested.  We keep track of
45  * the current state to enforce the ordering.
46  */
47 enum TessState { T_DORMANT, T_IN_POLYGON, T_IN_CONTOUR };
48 
49 /* We cache vertex data for single-contour polygons so that we can
50  * try a quick-and-dirty decomposition first.
51  */
52 #define TESS_MAX_CACHE	100
53 
54 typedef struct CachedVertex {
55   GLdouble	coords[3];
56   void		*data;
57 } CachedVertex;
58 
59 struct GLUtesselator {
60 
61   /*** state needed for collecting the input data ***/
62 
63   enum TessState state;		/* what begin/end calls have we seen? */
64 
65   GLUhalfEdge	*lastEdge;	/* lastEdge->Org is the most recent vertex */
66   GLUmesh	*mesh;		/* stores the input contours, and eventually
67                                    the tessellation itself */
68 
69   void		(GLAPIENTRY *callError)( GLenum errnum );
70 
71   /*** state needed for projecting onto the sweep plane ***/
72 
73   GLdouble	normal[3];	/* user-specified normal (if provided) */
74   GLdouble	sUnit[3];	/* unit vector in s-direction (debugging) */
75   GLdouble	tUnit[3];	/* unit vector in t-direction (debugging) */
76 
77   /*** state needed for the line sweep ***/
78 
79   GLdouble	relTolerance;	/* tolerance for merging features */
80   GLenum	windingRule;	/* rule for determining polygon interior */
81   GLboolean	fatalError;	/* fatal error: needed combine callback */
82 
83   Dict		*dict;		/* edge dictionary for sweep line */
84   PriorityQ	*pq;		/* priority queue of vertex events */
85   GLUvertex	*event;		/* current sweep event being processed */
86 
87   void		(GLAPIENTRY *callCombine)( GLdouble coords[3], void *data[4],
88 			        GLfloat weight[4], void **outData );
89 
90   /*** state needed for rendering callbacks (see render.c) ***/
91 
92   GLboolean	flagBoundary;	/* mark boundary edges (use EdgeFlag) */
93   GLboolean	boundaryOnly;	/* Extract contours, not triangles */
94   GLUface	*lonelyTriList;
95     /* list of triangles which could not be rendered as strips or fans */
96 
97   void		(GLAPIENTRY *callBegin)( GLenum type );
98   void		(GLAPIENTRY *callEdgeFlag)( GLboolean boundaryEdge );
99   void		(GLAPIENTRY *callVertex)( void *data );
100   void		(GLAPIENTRY *callEnd)( void );
101   void		(GLAPIENTRY *callMesh)( GLUmesh *mesh );
102 
103 
104   /*** state needed to cache single-contour polygons for renderCache() */
105 
106   GLboolean	emptyCache;		/* empty cache on next vertex() call */
107   int		cacheCount;		/* number of cached vertices */
108   CachedVertex	cache[TESS_MAX_CACHE];	/* the vertex data */
109 
110   /*** rendering callbacks that also pass polygon data  ***/
111   void		(GLAPIENTRY *callBeginData)( GLenum type, void *polygonData );
112   void		(GLAPIENTRY *callEdgeFlagData)( GLboolean boundaryEdge,
113 				     void *polygonData );
114   void		(GLAPIENTRY *callVertexData)( void *data, void *polygonData );
115   void		(GLAPIENTRY *callEndData)( void *polygonData );
116   void		(GLAPIENTRY *callErrorData)( GLenum errnum, void *polygonData );
117   void		(GLAPIENTRY *callCombineData)( GLdouble coords[3], void *data[4],
118 				    GLfloat weight[4], void **outData,
119 				    void *polygonData );
120 
121   jmp_buf env;			/* place to jump to when memAllocs fail */
122 
123   void *polygonData;		/* client data for current polygon */
124 };
125 
126 void GLAPIENTRY __gl_noBeginData( GLenum type, void *polygonData );
127 void GLAPIENTRY __gl_noEdgeFlagData( GLboolean boundaryEdge, void *polygonData );
128 void GLAPIENTRY __gl_noVertexData( void *data, void *polygonData );
129 void GLAPIENTRY __gl_noEndData( void *polygonData );
130 void GLAPIENTRY __gl_noErrorData( GLenum errnum, void *polygonData );
131 void GLAPIENTRY __gl_noCombineData( GLdouble coords[3], void *data[4],
132 			 GLfloat weight[4], void **outData,
133 			 void *polygonData );
134 
135 #define CALL_BEGIN_OR_BEGIN_DATA(a) \
136    if (tess->callBeginData != &__gl_noBeginData) \
137       (*tess->callBeginData)((a),tess->polygonData); \
138    else (*tess->callBegin)((a));
139 
140 #define CALL_VERTEX_OR_VERTEX_DATA(a) \
141    if (tess->callVertexData != &__gl_noVertexData) \
142       (*tess->callVertexData)((a),tess->polygonData); \
143    else (*tess->callVertex)((a));
144 
145 #define CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA(a) \
146    if (tess->callEdgeFlagData != &__gl_noEdgeFlagData) \
147       (*tess->callEdgeFlagData)((a),tess->polygonData); \
148    else (*tess->callEdgeFlag)((a));
149 
150 #define CALL_END_OR_END_DATA() \
151    if (tess->callEndData != &__gl_noEndData) \
152       (*tess->callEndData)(tess->polygonData); \
153    else (*tess->callEnd)();
154 
155 #define CALL_COMBINE_OR_COMBINE_DATA(a,b,c,d) \
156    if (tess->callCombineData != &__gl_noCombineData) \
157       (*tess->callCombineData)((a),(b),(c),(d),tess->polygonData); \
158    else (*tess->callCombine)((a),(b),(c),(d));
159 
160 #define CALL_ERROR_OR_ERROR_DATA(a) \
161    if (tess->callErrorData != &__gl_noErrorData) \
162       (*tess->callErrorData)((a),tess->polygonData); \
163    else (*tess->callError)((a));
164 
165 #endif
166