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Searched defs:ToVector4 (Results 1 – 9 of 9) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Math/
H A DPlane.h126 Vector4 ToVector4() const { return Vector4(normal_, d_); } in ToVector4() function
H A DColor.h149 Vector4 ToVector4() const { return Vector4(r_, g_, b_, a_); } in ToVector4() function
H A DRect.h188 Vector4 ToVector4() const { return Vector4(min_.x_, min_.y_, max_.x_, max_.y_); } in ToVector4() function
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FUtils/
H A DFUStringConversion.h136 inline static FMVector4 ToVector4(const CH* value) { return ToVector4(&value); } /**< See above. */ in ToVector4() function
138 …inline static FMVector4 ToVector4(const fm::stringT<CH>& value) { return ToVector4(value.c_str());… in ToVector4() function
H A DFUStringConversion.hpp240 FCOLLADA_EXPORT FMVector4 FUStringConversion::ToVector4(const CH** value) in ToVector4() function in FUStringConversion
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/include/FUtils/
H A DFUStringConversion.h136 inline static FMVector4 ToVector4(const CH* value) { return ToVector4(&value); } /**< See above. */ in ToVector4() function
138 …inline static FMVector4 ToVector4(const fm::stringT<CH>& value) { return ToVector4(value.c_str());… in ToVector4() function
H A DFUStringConversion.hpp240 FCOLLADA_EXPORT FMVector4 FUStringConversion::ToVector4(const CH** value) in ToVector4() function in FUStringConversion
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Core/
H A DStringUtils.cpp388 Vector4 ToVector4(const String& source, bool allowMissingCoords) in ToVector4() function
393 Vector4 ToVector4(const char* source, bool allowMissingCoords) in ToVector4() function
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Windows/DirectXTK/
H A DSimpleMath.inl3254 inline Vector4 Color::ToVector4() const function in Color