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Searched defs:USE_SOUND (Results 1 – 13 of 13) sorted by relevance

/dports/x11-clocks/emiclock/emiclock-2.0.2/
H A Dconfig.h54 #define USE_SOUND /* $B%5%&%s%I$r;H$&!)(B */ macro
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Dconfig.h18 #define USE_SOUND 0 macro
59 #define USE_SOUND CMAKE_USE_SOUND macro
/dports/games/foobillard/foobillard-3.0a/
H A Dconfigure.in118 AM_CONDITIONAL(USE_SOUND, test "x$USE_SOUND" = "xyes") condition
/dports/x11-clocks/emiclock/emiclock-2.0.2/include/
H A Dsystem.h60 # define USE_SOUND macro
/dports/games/zangband/zangband/src/
H A Dz-config.h246 #define USE_SOUND macro
/dports/games/mangband/mangband-1.5.3/src/
H A Doptions.h75 #define USE_SOUND macro
/dports/games/tomenet/tomenet-4.6.0/src/
H A Dconfig.h465 #define USE_SOUND macro
/dports/games/tuxmath/tuxmath_w_fonts-2.0.3/src/
H A Doptions.h38 USE_SOUND, enumerator
/dports/emulators/quasi88/quasi88-0.6.4/
H A DMakefile179 USE_SOUND = 1 macro
/dports/x11/xlockmore/xlockmore-5.67/xlock/
H A Dxlock.h567 #define USE_SOUND macro
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/
H A Dconfigure.ac755 AC_DEFINE(USE_SOUND, [1], [Build any sound code]) definition
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A DMakefile76 USE_SOUND=yes macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A DMakefile74 USE_SOUND=yes macro