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Searched defs:U_MODEL2 (Results 1 – 17 of 17) sorted by relevance

/dports/games/quakeforge/quakeforge-0.7.2/nq/include/
H A Dprotocol.h58 #define U_MODEL2 (1<<18) // 1 byte, this is .modelindex & 0xFF00 (second byte) macro
/dports/games/q2pro/q2pro/include/
H A Dprotocol.h236 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/
H A Dqcommon.h367 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dqcommon.h285 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
/dports/games/alienarena/alienarena-7.66/source/qcommon/
H A Dqcommon.h359 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
/dports/games/alienarena-data/alienarena-7.66/source/qcommon/
H A Dqcommon.h359 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/
H A Dqcommon.h321 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/
H A Dqcommon.h321 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
/dports/games/egl/egl-0.3.1_9/common/
H A Dprotocol.h140 U_MODEL2 = 1 << 20, // weapons, flags, etc enumerator
/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/
H A Dqcommon.h339 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
/dports/games/qudos/QuDos-0.40.1-src/src/qcommon/
H A Dqcommon.h328 #define U_MODEL2 (1<<20) /* weapons, flags, etc */ macro
/dports/games/quake2-relay/relay-0.4/common/
H A Ddm2.h149 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dprotocol.h77 #define U_MODEL2 (1<<18) // 1 byte, this is .modelindex & 0xFF00 (second byte) macro
/dports/games/r1q2/r1q2-8012_5/qcommon/
H A Dqcommon.h494 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dprotocol.h121 #define U_MODEL2 (1<<27) // 1 byte, this is .modelindex & 0xFF00 (second byte) macro
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dprotocol.h121 #define U_MODEL2 (1<<27) // 1 byte, this is .modelindex & 0xFF00 (second byte) macro
/dports/games/darkplaces/darkplaces/
H A Dprotocol.h121 #define U_MODEL2 (1<<27) // 1 byte, this is .modelindex & 0xFF00 (second byte) macro