/dports/games/quakeforge/quakeforge-0.7.2/nq/include/ |
H A D | protocol.h | 58 #define U_MODEL2 (1<<18) // 1 byte, this is .modelindex & 0xFF00 (second byte) macro
|
/dports/games/q2pro/q2pro/include/ |
H A D | protocol.h | 236 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
|
/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/ |
H A D | qcommon.h | 367 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
|
/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | qcommon.h | 285 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
|
/dports/games/alienarena/alienarena-7.66/source/qcommon/ |
H A D | qcommon.h | 359 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
|
/dports/games/alienarena-data/alienarena-7.66/source/qcommon/ |
H A D | qcommon.h | 359 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
|
/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/ |
H A D | qcommon.h | 321 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
|
/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/ |
H A D | qcommon.h | 321 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
|
/dports/games/egl/egl-0.3.1_9/common/ |
H A D | protocol.h | 140 U_MODEL2 = 1 << 20, // weapons, flags, etc enumerator
|
/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/ |
H A D | qcommon.h | 339 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
|
/dports/games/qudos/QuDos-0.40.1-src/src/qcommon/ |
H A D | qcommon.h | 328 #define U_MODEL2 (1<<20) /* weapons, flags, etc */ macro
|
/dports/games/quake2-relay/relay-0.4/common/ |
H A D | dm2.h | 149 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
|
/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | protocol.h | 77 #define U_MODEL2 (1<<18) // 1 byte, this is .modelindex & 0xFF00 (second byte) macro
|
/dports/games/r1q2/r1q2-8012_5/qcommon/ |
H A D | qcommon.h | 494 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
|
/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | protocol.h | 121 #define U_MODEL2 (1<<27) // 1 byte, this is .modelindex & 0xFF00 (second byte) macro
|
/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | protocol.h | 121 #define U_MODEL2 (1<<27) // 1 byte, this is .modelindex & 0xFF00 (second byte) macro
|
/dports/games/darkplaces/darkplaces/ |
H A D | protocol.h | 121 #define U_MODEL2 (1<<27) // 1 byte, this is .modelindex & 0xFF00 (second byte) macro
|