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Searched defs:Uniforms (Results 1 – 25 of 177) sorted by relevance

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/dports/graphics/rx/rx-0.4.0/src/wgpu/
H A Dcursor2d.rs7 pub struct Uniforms { struct
12 pub fn context(ortho: Matrix4<f32>, scale: f32) -> Uniforms { in context()
28 type Uniforms = self::Uniforms; typedef
89 ctx: Self::Uniforms, in prepare()
90 ) -> Option<(&'a core::UniformBuffer, Vec<Self::Uniforms>)> { in prepare()
/dports/graphics/rx/rx-0.4.0/cargo-crates/rgx-0.7.1/src/kit/shape2d/
H A Dbackend.rs11 pub struct Uniforms { struct
30 type Uniforms = self::Uniforms; argument
75 ) -> Option<(&'a core::UniformBuffer, Vec<self::Uniforms>)> { in prepare()
/dports/graphics/rx/rx-0.4.0/cargo-crates/rgx-0.7.1/src/kit/sprite2d/
H A Dbackend.rs11 pub struct Uniforms { struct
12 pub ortho: Matrix4<f32>,
13 pub transform: Matrix4<f32>,
43 type Uniforms = self::Uniforms; typedef
96 ) -> Option<(&'a core::UniformBuffer, Vec<self::Uniforms>)> { in prepare()
/dports/benchmarks/vkmark/vkmark-2017.08-24-g53abc4f/src/scenes/
H A Dshading_scene.cpp39 struct Uniforms struct
41 glm::mat4 modelviewprojection;
42 glm::mat4 normal;
43 glm::vec4 material_diffuse;
44 glm::mat4 modelview;
H A Dcube_scene.cpp41 struct Uniforms struct
43 glm::mat4 modelview;
44 glm::mat4 modelviewprojection;
45 glm::mat4 normal;
H A Dvertex_scene.cpp39 struct Uniforms struct
41 glm::mat4 modelviewprojection;
42 glm::mat4 normal;
43 glm::vec4 material_diffuse;
H A Dtexture_scene.cpp39 struct Uniforms struct
41 glm::mat4 modelviewprojection;
42 glm::mat4 normal;
43 glm::vec4 material_diffuse;
H A Deffect2d_scene.cpp37 struct Uniforms struct
39 float texture_step_x;
40 float texture_step_y;
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_canvas_base_gles2.h49 struct Uniforms { struct
73 Uniforms uniforms; argument
/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_canvas_base_gles2.h49 struct Uniforms { struct
73 Uniforms uniforms; argument
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/16-shadowmaps/
H A Dshadowmaps.cpp368 struct Uniforms struct
370 void init() in init()
495 void destroy() in destroy()
528 {
541 {
554 {
567 {
585 float* m_lightMtxPtr;
586 float* m_colorPtr;
587 Light* m_lightPtr;
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/16-shadowmaps/
H A Dshadowmaps.cpp368 struct Uniforms struct
370 void init() in init()
495 void destroy() in destroy()
528 {
541 {
554 {
567 {
585 float* m_lightMtxPtr;
586 float* m_colorPtr;
587 Light* m_lightPtr;
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/13-stencil/
H A Dstencil.cpp247 struct Uniforms struct
249 void init() in init()
317 void destroy() in destroy()
328 struct Params
336 struct SvParams
345 Params m_params;
346 SvParams m_svparams;
347 float m_ambient[4];
348 float m_diffuse[4];
350 float m_color[4];
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/13-stencil/
H A Dstencil.cpp247 struct Uniforms struct
249 void init() in init()
317 void destroy() in destroy()
328 struct Params
336 struct SvParams
345 Params m_params;
346 SvParams m_svparams;
347 float m_ambient[4];
348 float m_diffuse[4];
350 float m_color[4];
[all …]
/dports/devel/juce/JUCE-f37e9a1/examples/GUI/
H A DOpenGLAppDemo.h286 struct Uniforms struct
288 Uniforms (OpenGLContext& openGLContext, OpenGLShaderProgram& shaderProgram) in Uniforms() function
294 std::unique_ptr<OpenGLShaderProgram::Uniform> projectionMatrix, viewMatrix;
297 static OpenGLShaderProgram::Uniform* createUniform (OpenGLContext& openGLContext, in createUniform()
H A DOpenGLDemo.h131 struct Uniforms struct
133 Uniforms (OpenGLContext& openGLContext, OpenGLShaderProgram& shader) in Uniforms() argument
142 …OpenGLShaderProgram::Uniform> projectionMatrix, viewMatrix, texture, lightPosition, bouncingNumber;
145 static OpenGLShaderProgram::Uniform* createUniform (OpenGLContext& openGLContext, in createUniform()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoCommon/
H A DTextureCacheBase.cpp290 struct Uniforms in ApplyPaletteToEntry() struct
294 u32 pad[2]; in ApplyPaletteToEntry()
2667 struct Uniforms in CopyEFBToCacheEntry() struct
2669 float src_left, src_top, src_width, src_height; in CopyEFBToCacheEntry()
2675 u32 padding; in CopyEFBToCacheEntry()
2735 struct Uniforms in CopyEFB() struct
2743 u32 padding; in CopyEFB()
2818 u32 dst_width, dst_height; in DecodeTextureOnGPU()
2819 u32 src_width, src_height; in DecodeTextureOnGPU()
2820 u32 src_offset, src_row_stride; in DecodeTextureOnGPU()
[all …]
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Renderer/
H A DTextureStage.hpp122 struct Uniforms struct in sw::TextureStage
124 word4 constantColor4[4];
125 float4 bumpmapMatrix4F[2][2];
126 word4 bumpmapMatrix4W[2][2];
127 word4 luminanceScale4;
128 word4 luminanceOffset4;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Renderer/
H A DTextureStage.hpp122 struct Uniforms struct in sw::TextureStage
124 word4 constantColor4[4];
125 float4 bumpmapMatrix4F[2][2];
126 word4 bumpmapMatrix4W[2][2];
127 word4 luminanceScale4;
128 word4 luminanceOffset4;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/shaders/
H A DSkImageShader.cpp930 struct Uniforms { in onProgram() struct
931 skvm::F32 w, iw, i2w, in onProgram()
932 h, ih, i2h; in onProgram()
934 skvm::F32 clamp_w, in onProgram()
935 clamp_h; in onProgram()
937 skvm::Uniform addr; in onProgram()
938 skvm::I32 rowBytesAsPixels; in onProgram()
940 skvm::PixelFormat pixelFormat; // not a uniform, but needed for each texel sample, in onProgram()
/dports/emulators/citra/citra-ac98458e0/src/video_core/shader/
H A Dshader.h240 struct Uniforms { struct
249 return offsetof(Uniforms, f) + index * sizeof(Common::Vec4<float24>); in GetFloatUniformOffset() argument
253 return offsetof(Uniforms, b) + index * sizeof(bool); in GetBoolUniformOffset() argument
257 return offsetof(Uniforms, i) + index * sizeof(Common::Vec4<u8>); in GetIntUniformOffset() argument
271 Uniforms uniforms; argument
/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/shader/
H A Dshader.h240 struct Uniforms { struct
249 return offsetof(Uniforms, f) + index * sizeof(Common::Vec4<float24>); in GetFloatUniformOffset() argument
253 return offsetof(Uniforms, b) + index * sizeof(bool); in GetBoolUniformOffset() argument
257 return offsetof(Uniforms, i) + index * sizeof(Common::Vec4<u8>); in GetIntUniformOffset() argument
271 Uniforms uniforms; argument
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/28-wireframe/
H A Dwireframe.cpp227 struct Uniforms struct
229 enum { NumVec4 = 3 };
231 void init() in init()
246 void submit() in submit()
251 void destroy() in destroy()
257 {
268 bgfx::UniformHandle u_params;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/28-wireframe/
H A Dwireframe.cpp227 struct Uniforms struct
229 enum { NumVec4 = 3 };
231 void init() in init()
246 void submit() in submit()
251 void destroy() in destroy()
257 {
268 bgfx::UniformHandle u_params;
/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/widgetry/src/
H A Ddrawing.rs14 pub struct Uniforms { struct
21 impl Uniforms { impl
22 pub fn new(canvas: &Canvas) -> Uniforms { in new()

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