/dports/graphics/rx/rx-0.4.0/src/wgpu/ |
H A D | cursor2d.rs | 7 pub struct Uniforms { struct 12 pub fn context(ortho: Matrix4<f32>, scale: f32) -> Uniforms { in context() 28 type Uniforms = self::Uniforms; typedef 89 ctx: Self::Uniforms, in prepare() 90 ) -> Option<(&'a core::UniformBuffer, Vec<Self::Uniforms>)> { in prepare()
|
/dports/graphics/rx/rx-0.4.0/cargo-crates/rgx-0.7.1/src/kit/shape2d/ |
H A D | backend.rs | 11 pub struct Uniforms { struct 30 type Uniforms = self::Uniforms; argument 75 ) -> Option<(&'a core::UniformBuffer, Vec<self::Uniforms>)> { in prepare()
|
/dports/graphics/rx/rx-0.4.0/cargo-crates/rgx-0.7.1/src/kit/sprite2d/ |
H A D | backend.rs | 11 pub struct Uniforms { struct 12 pub ortho: Matrix4<f32>, 13 pub transform: Matrix4<f32>, 43 type Uniforms = self::Uniforms; typedef 96 ) -> Option<(&'a core::UniformBuffer, Vec<self::Uniforms>)> { in prepare()
|
/dports/benchmarks/vkmark/vkmark-2017.08-24-g53abc4f/src/scenes/ |
H A D | shading_scene.cpp | 39 struct Uniforms struct 41 glm::mat4 modelviewprojection; 42 glm::mat4 normal; 43 glm::vec4 material_diffuse; 44 glm::mat4 modelview;
|
H A D | cube_scene.cpp | 41 struct Uniforms struct 43 glm::mat4 modelview; 44 glm::mat4 modelviewprojection; 45 glm::mat4 normal;
|
H A D | vertex_scene.cpp | 39 struct Uniforms struct 41 glm::mat4 modelviewprojection; 42 glm::mat4 normal; 43 glm::vec4 material_diffuse;
|
H A D | texture_scene.cpp | 39 struct Uniforms struct 41 glm::mat4 modelviewprojection; 42 glm::mat4 normal; 43 glm::vec4 material_diffuse;
|
H A D | effect2d_scene.cpp | 37 struct Uniforms struct 39 float texture_step_x; 40 float texture_step_y;
|
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_canvas_base_gles2.h | 49 struct Uniforms { struct 73 Uniforms uniforms; argument
|
/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_canvas_base_gles2.h | 49 struct Uniforms { struct 73 Uniforms uniforms; argument
|
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/16-shadowmaps/ |
H A D | shadowmaps.cpp | 368 struct Uniforms struct 370 void init() in init() 495 void destroy() in destroy() 528 { 541 { 554 { 567 { 585 float* m_lightMtxPtr; 586 float* m_colorPtr; 587 Light* m_lightPtr; [all …]
|
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/16-shadowmaps/ |
H A D | shadowmaps.cpp | 368 struct Uniforms struct 370 void init() in init() 495 void destroy() in destroy() 528 { 541 { 554 { 567 { 585 float* m_lightMtxPtr; 586 float* m_colorPtr; 587 Light* m_lightPtr; [all …]
|
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/13-stencil/ |
H A D | stencil.cpp | 247 struct Uniforms struct 249 void init() in init() 317 void destroy() in destroy() 328 struct Params 336 struct SvParams 345 Params m_params; 346 SvParams m_svparams; 347 float m_ambient[4]; 348 float m_diffuse[4]; 350 float m_color[4]; [all …]
|
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/13-stencil/ |
H A D | stencil.cpp | 247 struct Uniforms struct 249 void init() in init() 317 void destroy() in destroy() 328 struct Params 336 struct SvParams 345 Params m_params; 346 SvParams m_svparams; 347 float m_ambient[4]; 348 float m_diffuse[4]; 350 float m_color[4]; [all …]
|
/dports/devel/juce/JUCE-f37e9a1/examples/GUI/ |
H A D | OpenGLAppDemo.h | 286 struct Uniforms struct 288 Uniforms (OpenGLContext& openGLContext, OpenGLShaderProgram& shaderProgram) in Uniforms() function 294 std::unique_ptr<OpenGLShaderProgram::Uniform> projectionMatrix, viewMatrix; 297 static OpenGLShaderProgram::Uniform* createUniform (OpenGLContext& openGLContext, in createUniform()
|
H A D | OpenGLDemo.h | 131 struct Uniforms struct 133 Uniforms (OpenGLContext& openGLContext, OpenGLShaderProgram& shader) in Uniforms() argument 142 …OpenGLShaderProgram::Uniform> projectionMatrix, viewMatrix, texture, lightPosition, bouncingNumber; 145 static OpenGLShaderProgram::Uniform* createUniform (OpenGLContext& openGLContext, in createUniform()
|
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoCommon/ |
H A D | TextureCacheBase.cpp | 290 struct Uniforms in ApplyPaletteToEntry() struct 294 u32 pad[2]; in ApplyPaletteToEntry() 2667 struct Uniforms in CopyEFBToCacheEntry() struct 2669 float src_left, src_top, src_width, src_height; in CopyEFBToCacheEntry() 2675 u32 padding; in CopyEFBToCacheEntry() 2735 struct Uniforms in CopyEFB() struct 2743 u32 padding; in CopyEFB() 2818 u32 dst_width, dst_height; in DecodeTextureOnGPU() 2819 u32 src_width, src_height; in DecodeTextureOnGPU() 2820 u32 src_offset, src_row_stride; in DecodeTextureOnGPU() [all …]
|
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Renderer/ |
H A D | TextureStage.hpp | 122 struct Uniforms struct in sw::TextureStage 124 word4 constantColor4[4]; 125 float4 bumpmapMatrix4F[2][2]; 126 word4 bumpmapMatrix4W[2][2]; 127 word4 luminanceScale4; 128 word4 luminanceOffset4;
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Renderer/ |
H A D | TextureStage.hpp | 122 struct Uniforms struct in sw::TextureStage 124 word4 constantColor4[4]; 125 float4 bumpmapMatrix4F[2][2]; 126 word4 bumpmapMatrix4W[2][2]; 127 word4 luminanceScale4; 128 word4 luminanceOffset4;
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/shaders/ |
H A D | SkImageShader.cpp | 930 struct Uniforms { in onProgram() struct 931 skvm::F32 w, iw, i2w, in onProgram() 932 h, ih, i2h; in onProgram() 934 skvm::F32 clamp_w, in onProgram() 935 clamp_h; in onProgram() 937 skvm::Uniform addr; in onProgram() 938 skvm::I32 rowBytesAsPixels; in onProgram() 940 skvm::PixelFormat pixelFormat; // not a uniform, but needed for each texel sample, in onProgram()
|
/dports/emulators/citra/citra-ac98458e0/src/video_core/shader/ |
H A D | shader.h | 240 struct Uniforms { struct 249 return offsetof(Uniforms, f) + index * sizeof(Common::Vec4<float24>); in GetFloatUniformOffset() argument 253 return offsetof(Uniforms, b) + index * sizeof(bool); in GetBoolUniformOffset() argument 257 return offsetof(Uniforms, i) + index * sizeof(Common::Vec4<u8>); in GetIntUniformOffset() argument 271 Uniforms uniforms; argument
|
/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/shader/ |
H A D | shader.h | 240 struct Uniforms { struct 249 return offsetof(Uniforms, f) + index * sizeof(Common::Vec4<float24>); in GetFloatUniformOffset() argument 253 return offsetof(Uniforms, b) + index * sizeof(bool); in GetBoolUniformOffset() argument 257 return offsetof(Uniforms, i) + index * sizeof(Common::Vec4<u8>); in GetIntUniformOffset() argument 271 Uniforms uniforms; argument
|
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/28-wireframe/ |
H A D | wireframe.cpp | 227 struct Uniforms struct 229 enum { NumVec4 = 3 }; 231 void init() in init() 246 void submit() in submit() 251 void destroy() in destroy() 257 { 268 bgfx::UniformHandle u_params;
|
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/28-wireframe/ |
H A D | wireframe.cpp | 227 struct Uniforms struct 229 enum { NumVec4 = 3 }; 231 void init() in init() 246 void submit() in submit() 251 void destroy() in destroy() 257 { 268 bgfx::UniformHandle u_params;
|
/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/widgetry/src/ |
H A D | drawing.rs | 14 pub struct Uniforms { struct 21 impl Uniforms { impl 22 pub fn new(canvas: &Canvas) -> Uniforms { in new()
|