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Searched defs:UnitFinished (Results 1 – 24 of 24) sorted by relevance

/dports/games/spring/spring_98.0/cont/base/springcontent/LuaGadgets/Gadgets/
H A Dcmd_nocost.lua95 function gadget:UnitFinished(unitID, unitDefID, unitTeam) function
/dports/games/spring/spring_98.0/cont/examples/Widgets/
H A Dunit_metal_maker.lua94 function widget:UnitFinished(unitID, unitDefID, unitTeam) function
/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/EvoRTS/
H A Dfactoryregisterbehaviour.lua7 function FactoryRegisterBehaviour:UnitFinished(unit) function
/dports/games/spring/spring_98.0/AI/Skirmish/HughAI/src-ai/hughai/
H A DOwnership.java45 public void UnitFinished(IOrder order, Unit newunit ); in UnitFinished() method
189 public void UnitFinished(Unit newunit) in UnitFinished() method in Ownership.GameListener
H A DGameListener.java31 public void UnitFinished( Unit unit ); in UnitFinished() method
H A DGameAdapter.java34 @Override public void UnitFinished( Unit unit ){overriden = false;} in UnitFinished() method in GameAdapter
H A DWorkflowController.java618 public void UnitFinished(Ownership.IOrder ownershiporder, Unit unit ) in UnitFinished() method in WorkflowController.BuildListener
/dports/games/spring/spring_98.0/AI/Skirmish/RAI/
H A DSWeaponManager.cpp16 void cSWeaponManager::UnitFinished(int unit, sRAIUnitDef* udr) in UnitFinished() function in cSWeaponManager
H A DPowerManager.cpp85 void cPowerManager::UnitFinished(int unit, UnitInfo *U) in UnitFinished() function in cPowerManager
H A DUnitManager.cpp32 void cUnitManager::UnitFinished(int unit,UnitInfo *U) in UnitFinished() function in cUnitManager
H A DRAI.cpp287 void cRAI::UnitFinished(int unit) in UnitFinished() function in cRAI
H A DBuilder.cpp198 void cBuilder::UnitFinished(const int& unit, UnitInfo *U) in UnitFinished() function in cBuilder
/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/
H A DKAIK.cpp91 void CKAIK::UnitFinished(int unitID) { in UnitFinished() function in CKAIK
H A DEconomyTracker.cpp741 void CEconomyTracker::UnitFinished(int unit) { in UnitFinished() function in CEconomyTracker
/dports/games/spring/spring_98.0/AI/Skirmish/HughAI/src-ai/hughai/unitdata/
H A DUnitController.java164 public void UnitFinished( Unit newunit ) in UnitFinished() method in UnitController.GameListenerHandler
/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/
H A DCE323AI.cpp186 void CE323AI::UnitFinished(int uid) { in UnitFinished() function in CE323AI
/dports/games/spring/spring_98.0/AI/Skirmish/AAI/
H A DAAI.cpp390 void AAI::UnitFinished(int unit) in UnitFinished() function in AAI
H A DAAIUnitTable.cpp539 void AAIUnitTable::UnitFinished(UnitCategory category) in UnitFinished() function in AAIUnitTable
/dports/games/spring/spring_98.0/cont/LuaUI/
H A Dwidgets.lua1697 function widgetHandler:UnitFinished(unitID, unitDefID, unitTeam) function
/dports/games/spring/spring_98.0/cont/base/springcontent/LuaGadgets/
H A Dgadgets.lua1246 function gadgetHandler:UnitFinished(unitID, unitDefID, unitTeam) function
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DSkirmishAIWrapper.cpp303 void CSkirmishAIWrapper::UnitFinished(int unitId) { in UnitFinished() function in CSkirmishAIWrapper
H A DEngineOutHandler.cpp267 void CEngineOutHandler::UnitFinished(const CUnit& unit) { in UnitFinished() function in CEngineOutHandler
/dports/games/spring/spring_98.0/rts/System/
H A DEventClient.h130 virtual void UnitFinished(const CUnit* unit) {} in UnitFinished() function
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaHandle.cpp782 void CLuaHandle::UnitFinished(const CUnit* unit) in UnitFinished() function in CLuaHandle