/dports/games/spring/spring_98.0/cont/base/springcontent/LuaGadgets/Gadgets/ |
H A D | cmd_nocost.lua | 95 function gadget:UnitFinished(unitID, unitDefID, unitTeam) function
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/dports/games/spring/spring_98.0/cont/examples/Widgets/ |
H A D | unit_metal_maker.lua | 94 function widget:UnitFinished(unitID, unitDefID, unitTeam) function
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/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/EvoRTS/ |
H A D | factoryregisterbehaviour.lua | 7 function FactoryRegisterBehaviour:UnitFinished(unit) function
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/dports/games/spring/spring_98.0/AI/Skirmish/HughAI/src-ai/hughai/ |
H A D | Ownership.java | 45 public void UnitFinished(IOrder order, Unit newunit ); in UnitFinished() method 189 public void UnitFinished(Unit newunit) in UnitFinished() method in Ownership.GameListener
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H A D | GameListener.java | 31 public void UnitFinished( Unit unit ); in UnitFinished() method
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H A D | GameAdapter.java | 34 @Override public void UnitFinished( Unit unit ){overriden = false;} in UnitFinished() method in GameAdapter
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H A D | WorkflowController.java | 618 public void UnitFinished(Ownership.IOrder ownershiporder, Unit unit ) in UnitFinished() method in WorkflowController.BuildListener
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/dports/games/spring/spring_98.0/AI/Skirmish/RAI/ |
H A D | SWeaponManager.cpp | 16 void cSWeaponManager::UnitFinished(int unit, sRAIUnitDef* udr) in UnitFinished() function in cSWeaponManager
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H A D | PowerManager.cpp | 85 void cPowerManager::UnitFinished(int unit, UnitInfo *U) in UnitFinished() function in cPowerManager
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H A D | UnitManager.cpp | 32 void cUnitManager::UnitFinished(int unit,UnitInfo *U) in UnitFinished() function in cUnitManager
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H A D | RAI.cpp | 287 void cRAI::UnitFinished(int unit) in UnitFinished() function in cRAI
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H A D | Builder.cpp | 198 void cBuilder::UnitFinished(const int& unit, UnitInfo *U) in UnitFinished() function in cBuilder
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/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/ |
H A D | KAIK.cpp | 91 void CKAIK::UnitFinished(int unitID) { in UnitFinished() function in CKAIK
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H A D | EconomyTracker.cpp | 741 void CEconomyTracker::UnitFinished(int unit) { in UnitFinished() function in CEconomyTracker
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/dports/games/spring/spring_98.0/AI/Skirmish/HughAI/src-ai/hughai/unitdata/ |
H A D | UnitController.java | 164 public void UnitFinished( Unit newunit ) in UnitFinished() method in UnitController.GameListenerHandler
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/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/ |
H A D | CE323AI.cpp | 186 void CE323AI::UnitFinished(int uid) { in UnitFinished() function in CE323AI
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/dports/games/spring/spring_98.0/AI/Skirmish/AAI/ |
H A D | AAI.cpp | 390 void AAI::UnitFinished(int unit) in UnitFinished() function in AAI
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H A D | AAIUnitTable.cpp | 539 void AAIUnitTable::UnitFinished(UnitCategory category) in UnitFinished() function in AAIUnitTable
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/dports/games/spring/spring_98.0/cont/LuaUI/ |
H A D | widgets.lua | 1697 function widgetHandler:UnitFinished(unitID, unitDefID, unitTeam) function
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/dports/games/spring/spring_98.0/cont/base/springcontent/LuaGadgets/ |
H A D | gadgets.lua | 1246 function gadgetHandler:UnitFinished(unitID, unitDefID, unitTeam) function
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/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | SkirmishAIWrapper.cpp | 303 void CSkirmishAIWrapper::UnitFinished(int unitId) { in UnitFinished() function in CSkirmishAIWrapper
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H A D | EngineOutHandler.cpp | 267 void CEngineOutHandler::UnitFinished(const CUnit& unit) { in UnitFinished() function in CEngineOutHandler
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/dports/games/spring/spring_98.0/rts/System/ |
H A D | EventClient.h | 130 virtual void UnitFinished(const CUnit* unit) {} in UnitFinished() function
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaHandle.cpp | 782 void CLuaHandle::UnitFinished(const CUnit* unit) in UnitFinished() function in CLuaHandle
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