Home
last modified time | relevance | path

Searched defs:VEC_ZERO (Results 1 – 22 of 22) sorted by relevance

/dports/science/octopus/octopus-10.5/src/include/
H A Dvectors.h38 #define VEC_ZERO _mm512_setzero_pd() macro
63 #define VEC_ZERO _mm256_setzero_pd() macro
89 #define VEC_ZERO _mm_setzero_pd() macro
105 #define VEC_ZERO ((vector4double) {0.0, 0.0, 0.0, 0.0}) macro
119 #define VEC_ZERO __cmplx(0.0, 0.0) macro
136 #define VEC_ZERO 0.0 macro
/dports/net/tinyfugue-devel/tinyfugue-5.1.3/src/
H A Dtf.h155 # define VEC_ZERO(p) memset((char *)(p)->bits, '\0', sizeof(*(p))) macro
157 # define VEC_ZERO(p) bzero((char *)(p)->bits, sizeof(*(p))) macro
/dports/net/tinyfugue/tf-50b8/src/
H A Dtf.h155 # define VEC_ZERO(p) memset((char *)(p)->bits, '\0', sizeof(*(p))) macro
157 # define VEC_ZERO(p) bzero((char *)(p)->bits, sizeof(*(p))) macro
/dports/security/mkp224o/mkp224o-1.5.0/
H A Dvec.h63 #define VEC_ZERO(ctl) \ macro
/dports/biology/molden/molden5.8/surf/
H A Dlinalg.h63 #define VEC_ZERO(a,m) {for(LAi=0; LAi<m; a[LAi++] = 0); } macro
/dports/science/lammps/lammps-stable_29Sep2021/lib/awpmd/ivutils/include/
H A Dvector_3.h118 #define VEC_ZERO 512*numeric_limits<vec_type>::epsilon() macro
/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/awpmd/ivutils/include/
H A Dvector_3.h123 #define VEC_ZERO 512*numeric_limits<vec_type>::epsilon() macro
/dports/graphics/gle/gle-3.1.0/src/
H A Dvvector.h37 #define VEC_ZERO(a) \ macro
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/Gimpact/
H A Dgim_linear_math.h47 #define VEC_ZERO(a) \ macro
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/Gimpact/
H A Dgim_linear_math.h47 #define VEC_ZERO(a) \ macro
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/Gimpact/
H A Dgim_linear_math.h52 #define VEC_ZERO(a) \ macro
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/Gimpact/
H A Dgim_linear_math.h52 #define VEC_ZERO(a) \ macro
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/gimpact/GIMPACT/Bullet/
H A Dgim_linear_math.h47 #define VEC_ZERO(a) \ macro
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/gimpact/GIMPACT/core/
H A Dgim_linear_math.h47 #define VEC_ZERO(a) \ macro
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/Gimpact/
H A Dgim_linear_math.h52 #define VEC_ZERO(a) \ macro
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/Gimpact/
H A Dgim_linear_math.h47 #define VEC_ZERO(a) \ macro
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/Gimpact/
H A Dgim_linear_math.h52 #define VEC_ZERO(a) \ macro
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/Gimpact/
H A Dgim_linear_math.h52 #define VEC_ZERO(a) \ macro
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/Gimpact/
H A Dgim_linear_math.h47 #define VEC_ZERO(a) \ macro
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/Gimpact/
H A Dgim_linear_math.h47 #define VEC_ZERO(a) \ macro
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/Gimpact/
H A Dgim_linear_math.h47 #define VEC_ZERO(a) \ macro
/dports/devel/ode/ode-0.13/GIMPACT/include/GIMPACT/
H A Dgim_geometry.h93 #define VEC_ZERO(a) \ macro