1 /* Copyright (C) 2016 Wildfire Games.
2  *
3  * Permission is hereby granted, free of charge, to any person obtaining
4  * a copy of this software and associated documentation files (the
5  * "Software"), to deal in the Software without restriction, including
6  * without limitation the rights to use, copy, modify, merge, publish,
7  * distribute, sublicense, and/or sell copies of the Software, and to
8  * permit persons to whom the Software is furnished to do so, subject to
9  * the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included
12  * in all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18  * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21  */
22 
23 /*
24  * 'tree' of VFS directories and files
25  */
26 
27 #ifndef INCLUDED_VFS_TREE
28 #define INCLUDED_VFS_TREE
29 
30 #include <map>
31 
32 #include "lib/file/file_system.h"	// CFileInfo
33 #include "lib/file/common/file_loader.h"	// PIFileLoader
34 #include "lib/file/common/real_directory.h"	// PRealDirectory
35 #include "lib/file/vfs/vfs_path.h"
36 
37 class VfsFile
38 {
39 public:
40 	VfsFile(const VfsPath& name, size_t size, time_t mtime, size_t priority, const PIFileLoader& provider);
41 
Name()42 	const VfsPath& Name() const
43 	{
44 		return m_name;
45 	}
46 
Size()47 	size_t Size() const
48 	{
49 		return m_size;
50 	}
51 
MTime()52 	time_t MTime() const
53 	{
54 		return m_mtime;
55 	}
56 
Priority()57 	size_t Priority() const
58 	{
59 		return m_priority;
60 	}
61 
Loader()62 	const PIFileLoader& Loader() const
63 	{
64 		return m_loader;
65 	}
66 
67 private:
68 	VfsPath m_name;
69 	size_t m_size;
70 	time_t m_mtime;
71 
72 	size_t m_priority;
73 
74 	PIFileLoader m_loader;
75 };
76 
77 
78 class VfsDirectory
79 {
80 	/**
81 	 * remove all files with a lower priority than @p file
82 	 * and do the same for all subdirectories recursively.
83 	 * @return true if the directory is empty afterwards
84 	 **/
85 	bool DeleteTree(const VfsFile& file);
86 
87 public:
88 	typedef std::map<VfsPath, VfsFile> VfsFiles;
89 	typedef std::map<VfsPath, VfsDirectory> VfsSubdirectories;
90 
91 	VfsDirectory();
92 
93 	/**
94 	 * remove the given file or subdirectory according to the priority of the
95 	 * passed .DELETED file.
96 	 * CAUTION: Invalidates all previously returned pointers of the file or
97 	 *          subdirectory (and contents) if those have lower priority
98 	 *          than @p file.
99 	 **/
100 	void DeleteSubtree(const VfsFile& file);
101 
102 	/**
103 	 * @return address of existing or newly inserted file.
104 	 **/
105 	VfsFile* AddFile(const VfsFile& file);
106 
107 	/**
108 	 * @return address of existing or newly inserted subdirectory.
109 	 **/
110 	VfsDirectory* AddSubdirectory(const VfsPath& name);
111 
112 	/**
113 	 * remove the given file from the virtual directory (no effect on
114 	 * the physical file). no effect if the file does not exist.
115 	 **/
116 	void RemoveFile(const VfsPath& name);
117 
118 	/**
119 	 * @return file with the given name.
120 	 * (note: non-const to allow changes to the file)
121 	 **/
122 	VfsFile* GetFile(const VfsPath& name);
123 
124 	/**
125 	 * @return subdirectory with the given name.
126 	 * (note: non-const to allow changes to the subdirectory)
127 	 **/
128 	VfsDirectory* GetSubdirectory(const VfsPath& name);
129 
130 	// note: exposing only iterators wouldn't enable callers to reserve space.
131 
Files()132 	const VfsFiles& Files() const
133 	{
134 		return m_files;
135 	}
136 
Subdirectories()137 	const VfsSubdirectories& Subdirectories() const
138 	{
139 		return m_subdirectories;
140 	}
141 
142 	/**
143 	 * side effect: the next ShouldPopulate() will return true.
144 	 **/
145 	void SetAssociatedDirectory(const PRealDirectory& realDirectory);
146 
AssociatedDirectory()147 	const PRealDirectory& AssociatedDirectory() const
148 	{
149 		return m_realDirectory;
150 	}
151 
152 	/**
153 	 * @return whether this directory should be populated from its
154 	 * AssociatedDirectory(). note that calling this is a promise to
155 	 * do so if true is returned -- the flag is reset immediately.
156 	 **/
157 	bool ShouldPopulate();
158 
159 	/**
160 	 * ensure the next ShouldPopulate returns true.
161 	 **/
162 	void RequestRepopulate();
163 
164 	/**
165 	 * empty file and subdirectory lists (e.g. when rebuilding VFS).
166 	 * CAUTION: this invalidates all previously returned pointers.
167 	 **/
168 	void Clear();
169 
170 private:
171 	VfsFiles m_files;
172 	VfsSubdirectories m_subdirectories;
173 
174 	PRealDirectory m_realDirectory;
175 	volatile intptr_t m_shouldPopulate;	// (cpu_CAS can't be used on bool)
176 };
177 
178 
179 /**
180  * @return a string containing file attributes (location, size, timestamp) and name.
181  **/
182 extern std::wstring FileDescription(const VfsFile& file);
183 
184 /**
185  * @return a string holding each files' description (one per line).
186  **/
187 extern std::wstring FileDescriptions(const VfsDirectory& directory, size_t indentLevel);
188 
189 /**
190  * append each directory's files' description to the given string.
191  **/
192 void DirectoryDescriptionR(std::wstring& descriptions, const VfsDirectory& directory, size_t indentLevel);
193 
194 #endif	// #ifndef INCLUDED_VFS_TREE
195