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Searched defs:VictoryState (Results 1 – 4 of 4) sorted by relevance

/dports/games/openxcom/OpenXcom-1.0/src/Geoscape/
H A DVictoryState.cpp42 VictoryState::VictoryState(Game *game) : State(game), _screen(-1) in VictoryState() function in OpenXcom::VictoryState
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DVictoryState.cpp35 Hero::VictoryState::VictoryState(Hero& hero, const ScopedLuaRef& callback_ref): in VictoryState() function in Solarus::Hero::VictoryState
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/
H A DHero.h338 class VictoryState; /**< the hero is make a victory sequence with his sword */ variable
/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Dencount.c498 SIZE VictoryState; in UninitEncounter() local