Searched defs:VictoryState (Results 1 – 4 of 4) sorted by relevance
42 VictoryState::VictoryState(Game *game) : State(game), _screen(-1) in VictoryState() function in OpenXcom::VictoryState
35 Hero::VictoryState::VictoryState(Hero& hero, const ScopedLuaRef& callback_ref): in VictoryState() function in Solarus::Hero::VictoryState
338 class VictoryState; /**< the hero is make a victory sequence with his sword */ variable
498 SIZE VictoryState; in UninitEncounter() local