/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/ |
H A D | SDL_yuv_sw.c | 250 const Uint8 *Vplane, int Vpitch) in SDL_SW_UpdateYUVTexturePlanar()
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H A D | SDL_render.c | 935 const Uint8 *Vplane, int Vpitch) in SDL_UpdateTextureYUVPlanar() 986 const Uint8 *Vplane, int Vpitch) in SDL_UpdateYUVTexture()
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/dports/devel/sdl20/SDL2-2.0.18/src/render/ |
H A D | SDL_yuv_sw.c | 252 const Uint8 *Vplane, int Vpitch) in SDL_SW_UpdateYUVTexturePlanar()
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/dports/x11/controllermap/SDL2-2.0.18/src/render/ |
H A D | SDL_yuv_sw.c | 252 const Uint8 *Vplane, int Vpitch) in SDL_SW_UpdateYUVTexturePlanar()
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/dports/games/battalion/battalion1.4b/ |
H A D | battalion.c | 971 float Vplane; in updatetrees() local 1123 float Vplane, angle; in updateTanks() local 1601 float Vplane; in updateSlagTanks() local 2448 float Vplane; in addRandomTarget() local 3486 float Vplane; in updateDeadMonster() local
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/ |
H A D | SDL_render.c | 841 const Uint8 *Vplane, int Vpitch) in SDL_UpdateTextureYUVPlanar() 888 const Uint8 *Vplane, int Vpitch) in SDL_UpdateYUVTexture()
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H A D | SDL_yuv_sw.c | 1191 const Uint8 *Vplane, int Vpitch) in SDL_SW_UpdateYUVTexturePlanar()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/ |
H A D | SDL_render.c | 841 const Uint8 *Vplane, int Vpitch) in SDL_UpdateTextureYUVPlanar() 888 const Uint8 *Vplane, int Vpitch) in SDL_UpdateYUVTexture()
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H A D | SDL_yuv_sw.c | 1191 const Uint8 *Vplane, int Vpitch) in SDL_SW_UpdateYUVTexturePlanar()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/ |
H A D | SDL_render.c | 841 const Uint8 *Vplane, int Vpitch) in SDL_UpdateTextureYUVPlanar() 888 const Uint8 *Vplane, int Vpitch) in SDL_UpdateYUVTexture()
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H A D | SDL_yuv_sw.c | 1191 const Uint8 *Vplane, int Vpitch) in SDL_SW_UpdateYUVTexturePlanar()
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/dports/x11/controllermap/SDL2-2.0.18/src/render/vitagxm/ |
H A D | SDL_render_vita_gxm.c | 344 const Uint8 *Vplane, int Vpitch) in VITA_GXM_UpdateTextureYUV()
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/dports/devel/sdl20/SDL2-2.0.18/src/render/vitagxm/ |
H A D | SDL_render_vita_gxm.c | 344 const Uint8 *Vplane, int Vpitch) in VITA_GXM_UpdateTextureYUV()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengl/ |
H A D | SDL_render_gl.c | 917 const Uint8 *Vplane, int Vpitch) in GL_UpdateTextureYUV()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengl/ |
H A D | SDL_render_gl.c | 917 const Uint8 *Vplane, int Vpitch) in GL_UpdateTextureYUV()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengl/ |
H A D | SDL_render_gl.c | 917 const Uint8 *Vplane, int Vpitch) in GL_UpdateTextureYUV()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/direct3d/ |
H A D | SDL_render_d3d.c | 1063 const Uint8 *Vplane, int Vpitch) in D3D_UpdateTextureYUV()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/direct3d/ |
H A D | SDL_render_d3d.c | 1063 const Uint8 *Vplane, int Vpitch) in D3D_UpdateTextureYUV()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/direct3d/ |
H A D | SDL_render_d3d.c | 1063 const Uint8 *Vplane, int Vpitch) in D3D_UpdateTextureYUV()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/direct3d/ |
H A D | SDL_render_d3d.c | 925 const Uint8 *Vplane, int Vpitch) in D3D_UpdateTextureYUV()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengl/ |
H A D | SDL_render_gl.c | 983 const Uint8 *Vplane, int Vpitch) in GL_UpdateTextureYUV()
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/dports/x11/controllermap/SDL2-2.0.18/src/render/direct3d/ |
H A D | SDL_render_d3d.c | 618 const Uint8 *Vplane, int Vpitch) in D3D_UpdateTextureYUV()
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/dports/devel/sdl20/SDL2-2.0.18/src/render/direct3d/ |
H A D | SDL_render_d3d.c | 618 const Uint8 *Vplane, int Vpitch) in D3D_UpdateTextureYUV()
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/dports/devel/sdl20/SDL2-2.0.18/src/render/opengl/ |
H A D | SDL_render_gl.c | 756 const Uint8 *Vplane, int Vpitch) in GL_UpdateTextureYUV()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/direct3d11/ |
H A D | SDL_render_d3d11.c | 2000 const Uint8 *Vplane, int Vpitch) in D3D11_UpdateTextureYUV()
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