/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/windows/ |
H A D | SDL_windowsopengl.h | 108 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 macro
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/windows/ |
H A D | SDL_windowsopengl.h | 108 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 macro
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/windows/ |
H A D | SDL_windowsopengl.h | 108 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 macro
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/dports/devel/sdl12/SDL-1.2.15/src/video/wincommon/ |
H A D | SDL_wingl_c.h | 116 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 macro
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/dports/devel/sdl20/SDL2-2.0.18/src/video/windows/ |
H A D | SDL_windowsopengl.h | 119 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 macro
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_opengl/native/ |
H A D | juce_MissingGLDefinitions.h | 147 WGL_ACCUM_ALPHA_BITS_ARB = 0x2021, enumerator
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/windows/ |
H A D | SDL_windowsopengl.h | 119 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 macro
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/dports/x11/controllermap/SDL2-2.0.18/src/video/windows/ |
H A D | SDL_windowsopengl.h | 119 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/WGL/ARB/ |
H A D | pixel_format.py | 15 WGL_ACCUM_ALPHA_BITS_ARB=_C('WGL_ACCUM_ALPHA_BITS_ARB',0x2021) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/WGL/ARB/ |
H A D | pixel_format.py | 15 WGL_ACCUM_ALPHA_BITS_ARB=_C('WGL_ACCUM_ALPHA_BITS_ARB',0x2021) variable
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | wglATI.h | 91 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 macro
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/dports/games/NBlood/NBlood-a1689a4/source/glad/include/glad/ |
H A D | glad_wgl.h | 156 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 macro
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/dports/devel/sfml/SFML-2.5.1/src/SFML/Window/Win32/ |
H A D | WglExtensions.hpp | 112 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 macro
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/dports/misc/box2d/box2d-2.4.1/extern/glfw/src/ |
H A D | wgl_context.h | 47 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 macro
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/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glfw/src/ |
H A D | wgl_context.h | 47 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 macro
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/glfw/src/src/ |
H A D | wgl_context.h | 47 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 macro
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glfw/src/src/ |
H A D | wgl_context.h | 47 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 macro
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/dports/graphics/glfw/glfw-3.3.4/src/ |
H A D | wgl_context.h | 47 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 macro
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/dports/graphics/open3d/Open3D-0.2/src/External/GLFW/src/ |
H A D | wgl_context.h | 47 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 macro
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/dports/graphics/rx/rx-0.4.0/cargo-crates/glfw-sys-3.3.0/src/ |
H A D | wgl_context.h | 47 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 macro
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/dports/graphics/py-open3d-python/Open3D-0.2/src/External/GLFW/src/ |
H A D | wgl_context.h | 47 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 macro
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLInterface/ |
H A D | WGL.cpp | 72 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 macro
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/dports/math/geogram/geogram-1.7.7/src/lib/third_party/glfw/src/ |
H A D | wgl_context.h | 47 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 macro
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/opengl/ |
H A D | qglpixelbuffer_win.cpp | 116 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 macro
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/dports/games/lwjgl/lwjgl-2df01dd/src/native/windows/opengl/ |
H A D | extgl_wgl.h | 118 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 macro
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