Searched defs:WallAnims (Results 1 – 13 of 13) sorted by relevance
310 … void paging_touch_walls(const Textures_array &Textures, const wall_animations_array &WallAnims, c… in paging_touch_walls()328 auto &WallAnims = GameSharedState.WallAnims; in paging_touch_all() local
315 auto &WallAnims = GameSharedState.WallAnims; in blast_blastable_wall() local361 auto &WallAnims = GameSharedState.WallAnims; in wall_damage() local416 auto &WallAnims = GameSharedState.WallAnims; in wall_open_door() local693 …e_door_ref(fvmsegptridx &vmsegptridx, wall_array &Walls, const wall_animations_array &WallAnims, a… in wall_close_door_ref()780 auto &WallAnims = GameSharedState.WallAnims; in wall_close_door() local865 auto &WallAnims = GameSharedState.WallAnims; in do_door_open() local947 auto &WallAnims = GameSharedState.WallAnims; in do_door_close() local
172 auto &WallAnims = GameSharedState.WallAnims; in properties_read_cmp() local313 auto &WallAnims = GameSharedState.WallAnims; in bm_read_all() local
474 auto &WallAnims = GameSharedState.WallAnims; in gamedata_read_tbl() local1106 auto &WallAnims = GameSharedState.WallAnims; local
906 auto &WallAnims = GameSharedState.WallAnims; in load_game_data() local
724 auto &WallAnims = GameSharedState.WallAnims; in determine_used_textures_level() local
2014 auto &WallAnims = GameSharedState.WallAnims; in newdemo_pop_ctrlcen_triggers() local2060 auto &WallAnims = GameSharedState.WallAnims; in newdemo_read_frame_information() local
1549 auto &WallAnims = GameSharedState.WallAnims; in do_exploding_wall_frame() local
1865 auto &WallAnims = GameSharedState.WallAnims; in ai_door_is_openable() local1960 auto &WallAnims = GameSharedState.WallAnims; in openable_doors_in_segment() local
1454 auto &WallAnims = GameSharedState.WallAnims; in add_segment_edges() local
366 auto &WallAnims = GameSharedState.WallAnims; in PrevWall() local402 auto &WallAnims = GameSharedState.WallAnims; in NextWall() local514 auto &WallAnims = GameSharedState.WallAnims; in callback_handler() local704 auto &WallAnims = GameSharedState.WallAnims; in wall_restore_all() local
262 wall_animations_array WallAnims; member
65 wclip WallAnims[MAX_WALL_ANIMS]; // Wall animations variable