Searched defs:X_GB2 (Results 1 – 8 of 8) sorted by relevance
321 const Transform& X_GB2 = matter.getMobilizedBody(sphere2.body).getBodyTransform(s); in realizeSubsystemDynamicsImpl() local366 … const Transform& X_GB2 = matter.getMobilizedBody(halfSpace.body).getBodyTransform(s); in realizeSubsystemDynamicsImpl() local431 const Real& k2, const Real& c2, const Transform& X_GB2, const SpatialVec& V_GB2, in processContact()
105 const Transform& X_GB2 = matter.getMobilizedBody(body2).getBodyTransform(state); in calcForce() local125 const Transform& X_GB2 = matter.getMobilizedBody(body2).getBodyTransform(state); in calcPotentialEnergy() local147 const Transform& X_GB2 = matter.getMobilizedBody(body2) in calcDecorativeGeometryAndAppend() local181 const Transform& X_GB2 = matter.getMobilizedBody(body2).getBodyTransform(state); in calcForce() local225 const Transform& X_GB2 = matter.getMobilizedBody(body2).getBodyTransform(state); in calcForce() local
429 const Transform& X_GB2 = body2.getBodyTransform(state); in ensurePositionCacheValid() local514 const Transform& X_GB2 = body2.getBodyTransform(state); in ensureForceCacheValid() local
467 const SimTK::Transform& X_GB2 = frame2.getMobilizedBody().getBodyTransform(s); in computeRelativeVelocity() local580 const SimTK::Transform& X_GB2 = frame2.getMobilizedBody().getBodyTransform(s); in addInPhysicalForcesFromInternal() local
173 const Transform& X_GB2 = _b2->getBodyTransform(s); in computeForce() local
252 const Transform& X_GB2 = body2.getBodyTransform(istate); in testKinematicsAndEnergyConservation() local417 const Transform& X_GB2 = body2.getBodyTransform(istate); in testKinematicsAndEnergyConservationUsingBushingMobilizer() local
530 const Transform& X_GB2 = mBody2.getBodyTransform(state); in calcForce() local565 const Transform& X_GB2 = mBody2.getBodyTransform(state); in calcPotentialEnergy() local
634 const Transform& X_GB2 = B2.getBodyTransform(state); in drawFrameNow() local