Searched defs:_Game (Results 1 – 6 of 6) sorted by relevance
44 struct _Game struct46 char *name;47 int32_t id;48 int32_t num_players;49 int32_t num_remote;53 int32_t started;54 Move *moves;55 int32_t move_id;58 int32_t killed;61 Message *messages;[all …]
155 typedef struct _Game { struct174 Tile tile; /* and what was it? */195 struct {201 } wall;204 Tile exposed_tile_count[MaxTile];206 Tile discarded_tile_count[MaxTile];212 int cmsg_check;215 char *cmsg_err;226 GameOptionTable option_table;227 int fd; /* for use by client programs */[all …]
82 struct _Game { struct92 int key_pressed;94 int nb_boards;95 int handicap[2];98 int round;101 int board_x[2];102 int board_y[2];103 int *score;107 Board board[2];109 GC board_gc;[all …]
178 typedef struct _Game struct180 void (*ReplicateCallback)(Int32, void *, Int32, Int32);181 void (*FailureCallback)(CString, Int32);182 void (*PreViewCallback)(Int32, void *);183 void (*PostViewCallback)(Int32, void *);186 SpeciesObject pSpecies;187 ContinentObject pContinents[NUM_CONTINENTS];188 PlayerObject pPlayers[MAX_PLAYERS];189 CountryObject pCountries[NUM_COUNTRIES];
15 class _Game: class
1101 class _Game(MessageFilter): class in Filters