1 /* 2 * 3 * Iter Vehemens ad Necem (IVAN) 4 * Copyright (C) Timo Kiviluoto 5 * Released under the GNU General 6 * Public License 7 * 8 * See LICENSING which should be included 9 * along with this file for more details 10 * 11 */ 12 13 #define __FILE_OF_STATIC_ITEM_PROTOTYPE_DEFINITIONS__ 14 15 #include "proto.h" 16 #include "item.h" 17 #include "database.h" 18 19 EXTENDED_SYSTEM_SPECIALIZATIONS(item)(0, 0, 0, "item"); 20 21 #include "bodypart.h" 22 #include "gear.h" 23 #include "miscitem.h" 24 25 #undef __FILE_OF_STATIC_ITEM_PROTOTYPE_DEFINITIONS__ 26 27 #include <algorithm> 28 #include <ctime> 29 #include <cmath> 30 31 #include "char.h" 32 #include "message.h" 33 #include "stack.h" 34 #include "lterras.h" 35 #include "felist.h" 36 #include "confdef.h" 37 #include "room.h" 38 #include "game.h" 39 #include "materias.h" 40 #include "human.h" 41 #include "nonhuman.h" 42 #include "team.h" 43 #include "god.h" 44 #include "team.h" 45 #include "smoke.h" 46 #include "save.h" 47 #include "whandler.h" 48 #include "bitmap.h" 49 #include "fluid.h" 50 #include "rawbit.h" 51 #include "balance.h" 52 #include "iconf.h" 53 #include "worldmap.h" 54 #include "wterras.h" 55 56 #include "item.cpp" 57 #include "bodypart.cpp" 58 #include "gear.cpp" 59 #include "miscitem.cpp" 60