1 /*
2  *
3  *  Iter Vehemens ad Necem (IVAN)
4  *  Copyright (C) Timo Kiviluoto
5  *  Released under the GNU General
6  *  Public License
7  *
8  *  See LICENSING which should be included
9  *  along with this file for more details
10  *
11  */
12 
13 #define __FILE_OF_STATIC_ITEM_PROTOTYPE_DEFINITIONS__
14 
15 #include "proto.h"
16 #include "item.h"
17 #include "database.h"
18 
19 EXTENDED_SYSTEM_SPECIALIZATIONS(item)(0, 0, 0, "item");
20 
21 #include "bodypart.h"
22 #include "gear.h"
23 #include "miscitem.h"
24 
25 #undef __FILE_OF_STATIC_ITEM_PROTOTYPE_DEFINITIONS__
26 
27 #include <algorithm>
28 #include <ctime>
29 #include <cmath>
30 
31 #include "char.h"
32 #include "message.h"
33 #include "stack.h"
34 #include "lterras.h"
35 #include "felist.h"
36 #include "confdef.h"
37 #include "room.h"
38 #include "game.h"
39 #include "materias.h"
40 #include "human.h"
41 #include "nonhuman.h"
42 #include "team.h"
43 #include "god.h"
44 #include "team.h"
45 #include "smoke.h"
46 #include "save.h"
47 #include "whandler.h"
48 #include "bitmap.h"
49 #include "fluid.h"
50 #include "rawbit.h"
51 #include "balance.h"
52 #include "iconf.h"
53 #include "worldmap.h"
54 #include "wterras.h"
55 
56 #include "item.cpp"
57 #include "bodypart.cpp"
58 #include "gear.cpp"
59 #include "miscitem.cpp"
60