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Searched defs:_currentFrame (Results 1 – 25 of 44) sorted by relevance

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/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DExplosion.h35 int _currentFrame, _startFrame; variable
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Utilities/
H A DCamstudioCodec.h10 uint8_t* _currentFrame = nullptr; variable
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/QTKit/
H A DOSXCoreVideoAdapter.mm27 _currentFrame(NULL), function
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/QTKit/
H A DOSXCoreVideoAdapter.mm27 _currentFrame(NULL), function
H A DOSXCoreVideoAdapter.h43 CVOpenGLTextureRef _currentFrame; variable
/dports/devel/p5-syntax/syntax-0.004/lib/
H A Dsyntax.pm46 $class->_uninstall_feature(
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/x/
H A Dactive_animation.h66 int32 _currentFrame; variable
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/graphics/
H A Davi_player.h65 Graphics::ManagedSurface _currentFrame; variable
/dports/games/scummvm/scummvm-2.5.1/engines/nancy/ui/
H A Dviewport.h95 uint16 _currentFrame; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/
H A Dbase_sprite.h60 int32 _currentFrame; variable
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/
H A Dbase_sprite.h60 int32 _currentFrame; variable
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/
H A Dbattle_animation.h70 size_t _currentFrame; variable
/dports/games/scummvm/scummvm-2.5.1/engines/nancy/action/
H A Dstaticbitmapanim.h71 int16 _currentFrame = -1; variable
/dports/games/scummvm/scummvm-2.5.1/engines/asylum/system/
H A Dcursor.h127 uint32 _currentFrame; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/scripting/controls/
H A Dlever_control.h74 uint _currentFrame; variable
/dports/games/scummvm/scummvm-2.5.1/engines/zvision/scripting/controls/
H A Dlever_control.h74 uint _currentFrame; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword25/gfx/
H A Danimation.h167 uint32 _currentFrame; variable
/dports/games/scummvm/scummvm-2.5.1/engines/sword25/gfx/
H A Danimation.h167 uint32 _currentFrame; variable
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/support/
H A Davi_surface.h109 int _currentFrame, _priorFrame; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/support/
H A Davi_surface.h109 int _currentFrame, _priorFrame; variable
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Danimation_tracker.h122 unsigned int _currentFrame; variable
/dports/games/scummvm/scummvm-2.5.1/engines/stark/visual/effects/
H A Dfish.h90 uint32 _currentFrame; variable
/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DTile.h65 int _currentFrame[4]; variable
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/graphics/
H A Dwsamovie.h88 uint16 _currentFrame; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/graphics/
H A Dwsamovie.h88 uint16 _currentFrame; variable

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