1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_EXPLOSIONBSTATE_H
20 #define OPENXCOM_EXPLOSIONBSTATE_H
21 
22 #include "BattleState.h"
23 #include "Position.h"
24 #include <string>
25 
26 namespace OpenXcom
27 {
28 
29 class BattlescapeGame;
30 class BattleUnit;
31 class BattleItem;
32 class Tile;
33 
34 /**
35  * Explosion state not only handles explosions, but also bullet impacts!
36  * Refactoring tip : ImpactBState.
37  */
38 class ExplosionBState : public BattleState
39 {
40 private:
41 	BattleUnit *_unit;
42 	Position _center;
43 	BattleItem *_item;
44 	Tile *_tile;
45 	int _power;
46 	bool _areaOfEffect, _lowerWeapon, _pistolWhip;
47 	/// Calculates the effects of the explosion.
48 	void explode();
49 public:
50 	/// Creates a new ExplosionBState class.
51 	ExplosionBState(BattlescapeGame *parent, Position center, BattleItem *item, BattleUnit *unit, Tile *tile = 0, bool lowerWeapon = false);
52 	/// Cleans up the ExplosionBState.
53 	~ExplosionBState();
54 	/// Initializes the state.
55 	void init();
56 	/// Handles a cancel request.
57 	void cancel();
58 	/// Runs state functionality every cycle.
59 	void think();
60 	/// Gets the result of the state.
61 	std::string getResult() const;
62 
63 };
64 
65 }
66 
67 #endif
68