/dports/games/libretro-scummvm/scummvm-7b1e929/audio/decoders/ |
H A D | 3do.h | 60 const bool _stereo; variable 88 const bool _stereo; variable
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/dports/games/residualvm/residualvm-0.3.1/audio/decoders/ |
H A D | 3do.h | 60 const bool _stereo; variable 88 const bool _stereo; variable
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/dports/games/scummvm/scummvm-2.5.1/audio/decoders/ |
H A D | 3do.h | 60 const bool _stereo; variable 88 const bool _stereo; variable
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/dports/x11-toolkits/plib/plib-1.8.5/src/sl/ |
H A D | slDSP.cxx | 36 void slDSP::open ( const char *device, int _rate, int _stereo, int _bps ) in open() 194 void slDSP::open ( const char *device, int _rate, int _stereo, int _bps ) in open() 417 void slDSP::open ( const char *device, int _rate, int _stereo, int _bps ) in open() 630 void slDSP::open ( const char *device, int _rate, int _stereo, int _bps ) in open() 852 void slDSP::open ( const char *device, int _rate, int _stereo, int _bps ) in open()
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/dports/games/edge/Edge-1.35-source/epi/ |
H A D | sound_gather.cc | 35 gather_chunk_c(int _count, bool _stereo) : in gather_chunk_c() 64 s16_t * sound_gather_c::MakeChunk(int max_samples, bool _stereo) in MakeChunk()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cryo/ |
H A D | sound.h | 41 bool _stereo; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/cryo/ |
H A D | sound.h | 41 bool _stereo; variable
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/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/libmedia/ |
H A D | AudioDecoderSimple.h | 84 bool _stereo; variable
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H A D | SoundInfo.h | 121 bool _stereo; variable
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/dports/games/ioquake3-server/ioquake3-1.36/code/libspeex/ |
H A D | stereo.c | 82 void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() 221 void speex_decode_stereo(float *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo() 248 void speex_decode_stereo_int(spx_int16_t *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo_int()
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/dports/games/ioquake3/ioquake3-1.36/code/libspeex/ |
H A D | stereo.c | 82 void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() 221 void speex_decode_stereo(float *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo() 248 void speex_decode_stereo_int(spx_int16_t *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo_int()
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/dports/net/pjsip/pjproject-2.11.1/third_party/speex/libspeex/ |
H A D | stereo.c | 82 EXPORT void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() 221 EXPORT void speex_decode_stereo(float *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo() 248 EXPORT void speex_decode_stereo_int(spx_int16_t *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo_int()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/libspeex/ |
H A D | stereo.c | 82 void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() 221 void speex_decode_stereo(float *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo() 248 void speex_decode_stereo_int(spx_int16_t *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo_int()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/libspeex/ |
H A D | stereo.c | 82 void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() 221 void speex_decode_stereo(float *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo() 248 void speex_decode_stereo_int(spx_int16_t *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo_int()
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/dports/games/evq3/evq3/code/libspeex/ |
H A D | stereo.c | 82 void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() 221 void speex_decode_stereo(float *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo() 248 void speex_decode_stereo_int(spx_int16_t *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo_int()
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/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/speex/ |
H A D | stereo.c | 82 EXPORT void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() 221 EXPORT void speex_decode_stereo(float *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo() 248 EXPORT void speex_decode_stereo_int(spx_int16_t *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo_int()
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/dports/devel/godot2/godot-2.1.6-stable/thirdparty/speex/ |
H A D | stereo.c | 82 EXPORT void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() 221 EXPORT void speex_decode_stereo(float *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo() 248 EXPORT void speex_decode_stereo_int(spx_int16_t *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo_int()
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/dports/audio/polyphone/polyphone-75a5e88/sources/editor/tools/mixture_creation/ |
H A D | runnablesamplecreator.h | 53 bool _stereo; variable
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/dports/audio/polyphone/polyphone-75a5e88/sources/editor/tools/chords/ |
H A D | runnablechordcreator.h | 54 bool _stereo; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/audio/ |
H A D | audio_sample.h | 33 bool _stereo; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/scripting/effects/ |
H A D | music_effect.h | 87 bool _stereo; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/zvision/scripting/effects/ |
H A D | music_effect.h | 87 bool _stereo; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/scalpel/3do/ |
H A D | movie_decoder.h | 111 bool _stereo; variable
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/dports/games/scummvm/scummvm-2.5.1/video/ |
H A D | 3do_decoder.h | 122 bool _stereo; variable
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/dports/science/openbabel/openbabel-3.1.1/include/openbabel/ |
H A D | distgeom.h | 111 std::vector<TetrahedralInfo> _stereo; //!< Internal private data, including stereo info variable
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