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Searched defs:_stereo (Results 1 – 25 of 47) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/audio/decoders/
H A D3do.h60 const bool _stereo; variable
88 const bool _stereo; variable
/dports/games/residualvm/residualvm-0.3.1/audio/decoders/
H A D3do.h60 const bool _stereo; variable
88 const bool _stereo; variable
/dports/games/scummvm/scummvm-2.5.1/audio/decoders/
H A D3do.h60 const bool _stereo; variable
88 const bool _stereo; variable
/dports/x11-toolkits/plib/plib-1.8.5/src/sl/
H A DslDSP.cxx36 void slDSP::open ( const char *device, int _rate, int _stereo, int _bps ) in open()
194 void slDSP::open ( const char *device, int _rate, int _stereo, int _bps ) in open()
417 void slDSP::open ( const char *device, int _rate, int _stereo, int _bps ) in open()
630 void slDSP::open ( const char *device, int _rate, int _stereo, int _bps ) in open()
852 void slDSP::open ( const char *device, int _rate, int _stereo, int _bps ) in open()
/dports/games/edge/Edge-1.35-source/epi/
H A Dsound_gather.cc35 gather_chunk_c(int _count, bool _stereo) : in gather_chunk_c()
64 s16_t * sound_gather_c::MakeChunk(int max_samples, bool _stereo) in MakeChunk()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cryo/
H A Dsound.h41 bool _stereo; variable
/dports/games/scummvm/scummvm-2.5.1/engines/cryo/
H A Dsound.h41 bool _stereo; variable
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/libmedia/
H A DAudioDecoderSimple.h84 bool _stereo; variable
H A DSoundInfo.h121 bool _stereo; variable
/dports/games/ioquake3-server/ioquake3-1.36/code/libspeex/
H A Dstereo.c82 void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset()
221 void speex_decode_stereo(float *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo()
248 void speex_decode_stereo_int(spx_int16_t *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo_int()
/dports/games/ioquake3/ioquake3-1.36/code/libspeex/
H A Dstereo.c82 void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset()
221 void speex_decode_stereo(float *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo()
248 void speex_decode_stereo_int(spx_int16_t *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo_int()
/dports/net/pjsip/pjproject-2.11.1/third_party/speex/libspeex/
H A Dstereo.c82 EXPORT void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset()
221 EXPORT void speex_decode_stereo(float *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo()
248 EXPORT void speex_decode_stereo_int(spx_int16_t *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo_int()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/libspeex/
H A Dstereo.c82 void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset()
221 void speex_decode_stereo(float *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo()
248 void speex_decode_stereo_int(spx_int16_t *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo_int()
/dports/games/openarena/openarena-engine-source-0.8.8/code/libspeex/
H A Dstereo.c82 void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset()
221 void speex_decode_stereo(float *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo()
248 void speex_decode_stereo_int(spx_int16_t *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo_int()
/dports/games/evq3/evq3/code/libspeex/
H A Dstereo.c82 void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset()
221 void speex_decode_stereo(float *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo()
248 void speex_decode_stereo_int(spx_int16_t *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo_int()
/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/speex/
H A Dstereo.c82 EXPORT void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset()
221 EXPORT void speex_decode_stereo(float *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo()
248 EXPORT void speex_decode_stereo_int(spx_int16_t *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo_int()
/dports/devel/godot2/godot-2.1.6-stable/thirdparty/speex/
H A Dstereo.c82 EXPORT void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset()
221 EXPORT void speex_decode_stereo(float *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo()
248 EXPORT void speex_decode_stereo_int(spx_int16_t *data, int frame_size, SpeexStereoState *_stereo) in speex_decode_stereo_int()
/dports/audio/polyphone/polyphone-75a5e88/sources/editor/tools/mixture_creation/
H A Drunnablesamplecreator.h53 bool _stereo; variable
/dports/audio/polyphone/polyphone-75a5e88/sources/editor/tools/chords/
H A Drunnablechordcreator.h54 bool _stereo; variable
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/audio/
H A Daudio_sample.h33 bool _stereo; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/scripting/effects/
H A Dmusic_effect.h87 bool _stereo; variable
/dports/games/scummvm/scummvm-2.5.1/engines/zvision/scripting/effects/
H A Dmusic_effect.h87 bool _stereo; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/scalpel/3do/
H A Dmovie_decoder.h111 bool _stereo; variable
/dports/games/scummvm/scummvm-2.5.1/video/
H A D3do_decoder.h122 bool _stereo; variable
/dports/science/openbabel/openbabel-3.1.1/include/openbabel/
H A Ddistgeom.h111 std::vector<TetrahedralInfo> _stereo; //!< Internal private data, including stereo info variable

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