Searched defs:actor_num (Results 1 – 14 of 14) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | game_clock.h | 133 uint8 get_purple_berry_counter(uint8 actor_num) { in get_purple_berry_counter() 136 uint8 get_green_berry_counter(uint8 actor_num) { in get_green_berry_counter() 139 uint8 get_brown_berry_counter(uint8 actor_num) { in get_brown_berry_counter()
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H A D | converse_speech.cpp | 68 void ConverseSpeech::play_speech(uint16 actor_num, uint16 sample_num) { in play_speech()
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H A D | party.h | 47 uint8 actor_num; member
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H A D | party.cpp | 101 uint8 actor_num; in load() local 605 bool Party::contains_actor(uint8 actor_num) { in contains_actor()
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H A D | obj_manager.cpp | 1496 U6LList *ObjManager::get_actor_inventory(uint16 actor_num) { in get_actor_inventory() 1507 bool ObjManager::actor_has_inventory(uint16 actor_num) { in actor_has_inventory() 2207 bool ObjManager::moveto_inventory(Obj *obj, uint16 actor_num) { in moveto_inventory()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/portraits/ |
H A D | portrait_md.cpp | 111 U6Shape *PortraitMD::get_background_shape(uint8 actor_num) { in get_background_shape() 124 uint8 PortraitMD::get_background_shape_num(uint8 actor_num) { in get_background_shape_num()
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/dports/graphics/clutter/clutter-1.26.4/tests/interactive/ |
H A D | test-paint-wrapper.c | 156 int actor_num; in hand_pre_paint() local 177 int actor_num; in hand_post_paint() local
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/dports/x11-wm/muffin/muffin-4.8.0/clutter/tests/interactive/ |
H A D | test-paint-wrapper.c | 156 int actor_num; in hand_pre_paint() local 177 int actor_num; in hand_post_paint() local
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/ |
H A D | actor_manager.cpp | 533 Actor *ActorManager::get_actor(uint8 actor_num) { in get_actor() 604 uint8 actor_num = a->id_n; in look_actor() local 1172 uint8 actor_num = (uint8)strtol(num_str.c_str(), NULL, 10); in loadNPCTiles() local
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H A D | actor.cpp | 157 bool Actor::is_nearby(uint8 actor_num) { in is_nearby()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/widgets/ |
H A D | converse_gump.cpp | 399 uint16 actor_num = (int)strtol(&c_str[i], NULL, 10); in parse_fm_towns_token() local
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/ |
H A D | script_actor.cpp | 484 bool nscript_new_actor_var(lua_State *L, uint16 actor_num) { in nscript_new_actor_var() 611 uint16 actor_num; in nscript_get_actor_from_num() local 624 uint16 *actor_num = (uint16 *)luaL_checkudata(L, lua_stack_offset, "nuvie.Actor"); in nscript_get_actor_from_args() local
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H A D | script.cpp | 3835 uint8 actor_num = Game::get_game()->get_party()->get_actor_num(party_index); in nscript_party_iter() local
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/ |
H A D | view_manager.cpp | 567 …nager::loadCustomActorDollImage(Graphics::ManagedSurface *actor_doll, uint8 actor_num, bool orig) { in loadCustomActorDollImage()
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