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Searched defs:actor_num (Results 1 – 14 of 14) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Dgame_clock.h133 uint8 get_purple_berry_counter(uint8 actor_num) { in get_purple_berry_counter()
136 uint8 get_green_berry_counter(uint8 actor_num) { in get_green_berry_counter()
139 uint8 get_brown_berry_counter(uint8 actor_num) { in get_brown_berry_counter()
H A Dconverse_speech.cpp68 void ConverseSpeech::play_speech(uint16 actor_num, uint16 sample_num) { in play_speech()
H A Dparty.h47 uint8 actor_num; member
H A Dparty.cpp101 uint8 actor_num; in load() local
605 bool Party::contains_actor(uint8 actor_num) { in contains_actor()
H A Dobj_manager.cpp1496 U6LList *ObjManager::get_actor_inventory(uint16 actor_num) { in get_actor_inventory()
1507 bool ObjManager::actor_has_inventory(uint16 actor_num) { in actor_has_inventory()
2207 bool ObjManager::moveto_inventory(Obj *obj, uint16 actor_num) { in moveto_inventory()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/portraits/
H A Dportrait_md.cpp111 U6Shape *PortraitMD::get_background_shape(uint8 actor_num) { in get_background_shape()
124 uint8 PortraitMD::get_background_shape_num(uint8 actor_num) { in get_background_shape_num()
/dports/graphics/clutter/clutter-1.26.4/tests/interactive/
H A Dtest-paint-wrapper.c156 int actor_num; in hand_pre_paint() local
177 int actor_num; in hand_post_paint() local
/dports/x11-wm/muffin/muffin-4.8.0/clutter/tests/interactive/
H A Dtest-paint-wrapper.c156 int actor_num; in hand_pre_paint() local
177 int actor_num; in hand_post_paint() local
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/
H A Dactor_manager.cpp533 Actor *ActorManager::get_actor(uint8 actor_num) { in get_actor()
604 uint8 actor_num = a->id_n; in look_actor() local
1172 uint8 actor_num = (uint8)strtol(num_str.c_str(), NULL, 10); in loadNPCTiles() local
H A Dactor.cpp157 bool Actor::is_nearby(uint8 actor_num) { in is_nearby()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/widgets/
H A Dconverse_gump.cpp399 uint16 actor_num = (int)strtol(&c_str[i], NULL, 10); in parse_fm_towns_token() local
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/
H A Dscript_actor.cpp484 bool nscript_new_actor_var(lua_State *L, uint16 actor_num) { in nscript_new_actor_var()
611 uint16 actor_num; in nscript_get_actor_from_num() local
624 uint16 *actor_num = (uint16 *)luaL_checkudata(L, lua_stack_offset, "nuvie.Actor"); in nscript_get_actor_from_args() local
H A Dscript.cpp3835 uint8 actor_num = Game::get_game()->get_party()->get_actor_num(party_index); in nscript_party_iter() local
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/
H A Dview_manager.cpp567 …nager::loadCustomActorDollImage(Graphics::ManagedSurface *actor_doll, uint8 actor_num, bool orig) { in loadCustomActorDollImage()