Searched defs:addLineStrip (Results 1 – 7 of 7) sorted by relevance
/dports/science/py-avogadrolibs/avogadrolibs-1.94.0/avogadro/rendering/ |
H A D | linestripgeometry.cpp | 192 size_t LineStripGeometry::addLineStrip(const Core::Array<Vector3f>& vertices, in addLineStrip() function in Avogadro::Rendering::LineStripGeometry 215 size_t LineStripGeometry::addLineStrip(const Core::Array<Vector3f>& vertices, in addLineStrip() function in Avogadro::Rendering::LineStripGeometry 241 size_t LineStripGeometry::addLineStrip(const Core::Array<Vector3f>& vertices, in addLineStrip() function in Avogadro::Rendering::LineStripGeometry
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/dports/science/avogadrolibs/avogadrolibs-1.94.0/avogadro/rendering/ |
H A D | linestripgeometry.cpp | 192 size_t LineStripGeometry::addLineStrip(const Core::Array<Vector3f>& vertices, in addLineStrip() function in Avogadro::Rendering::LineStripGeometry 215 size_t LineStripGeometry::addLineStrip(const Core::Array<Vector3f>& vertices, in addLineStrip() function in Avogadro::Rendering::LineStripGeometry 241 size_t LineStripGeometry::addLineStrip(const Core::Array<Vector3f>& vertices, in addLineStrip() function in Avogadro::Rendering::LineStripGeometry
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | IndexRangeMapBuilder.h | 76 void addLineStrip(const VertexList& vertices) { in addLineStrip() function
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H A D | VertexListBuilder.h | 95 IndexData addLineStrip(const VertexList& vertices) { in addLineStrip() function
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H A D | TexturedIndexRangeMapBuilder.h | 81 void addLineStrip(const Texture* texture, const VertexList& vertices) { in addLineStrip() function
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/dxf/ |
H A D | scene.cpp | 73 void scene::addLineStrip(const std::string & l, unsigned short color, std::vector<Vec3d> & vertices) in addLineStrip() function in scene
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/dxf/ |
H A D | scene.cpp | 73 void scene::addLineStrip(const std::string & l, unsigned short color, std::vector<Vec3d> & vertices) in addLineStrip() function in scene
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