/dports/cad/sumo/sumo-1.2.0/src/mesogui/ |
H A D | GUIMEVehicleControl.cpp | 61 GUIMEVehicleControl::addVehicle(const std::string& id, SUMOVehicle* v) { in addVehicle() function in GUIMEVehicleControl
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/dports/cad/sumo/sumo-1.2.0/src/guisim/ |
H A D | GUIVehicleControl.cpp | 62 GUIVehicleControl::addVehicle(const std::string& id, SUMOVehicle* v) { in addVehicle() function in GUIVehicleControl
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Dynamics/ |
H A D | btDynamicsWorld.h | 135 virtual void addVehicle(btActionInterface* vehicle) {(void)vehicle;} in addVehicle() function
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H A D | btDiscreteDynamicsWorld.cpp | 506 void btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle) in addVehicle() function in btDiscreteDynamicsWorld
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Dynamics/ |
H A D | btDynamicsWorld.h | 138 virtual void addVehicle(btActionInterface* vehicle) {(void)vehicle;} in addVehicle() function
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H A D | btDiscreteDynamicsWorld.cpp | 523 void btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle) in addVehicle() function in btDiscreteDynamicsWorld
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Dynamics/ |
H A D | btDynamicsWorld.h | 138 virtual void addVehicle(btActionInterface* vehicle) {(void)vehicle;} in addVehicle() function
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H A D | btDiscreteDynamicsWorld.cpp | 520 void btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle) in addVehicle() function in btDiscreteDynamicsWorld
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Dynamics/ |
H A D | btDynamicsWorld.h | 139 virtual void addVehicle(btActionInterface* vehicle) {(void)vehicle;} in addVehicle() function
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Dynamics/ |
H A D | btDynamicsWorld.h | 140 virtual void addVehicle(btActionInterface* vehicle) {(void)vehicle;} in addVehicle() function
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H A D | btDiscreteDynamicsWorld.cpp | 688 void btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle) in addVehicle() function in btDiscreteDynamicsWorld
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Dynamics/ |
H A D | btDynamicsWorld.h | 151 virtual void addVehicle(btActionInterface* vehicle) { (void)vehicle; } in addVehicle() function
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H A D | btDiscreteDynamicsWorld.cpp | 661 void btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle) in addVehicle() function in btDiscreteDynamicsWorld
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Dynamics/ |
H A D | btDynamicsWorld.h | 151 virtual void addVehicle(btActionInterface* vehicle) { (void)vehicle; } in addVehicle() function
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H A D | btDiscreteDynamicsWorld.cpp | 661 void btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle) in addVehicle() function in btDiscreteDynamicsWorld
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/ |
H A D | btDynamicsWorld.h | 151 virtual void addVehicle(btActionInterface* vehicle) { (void)vehicle; } in addVehicle() function
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H A D | btDiscreteDynamicsWorld.cpp | 661 void btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle) in addVehicle() function in btDiscreteDynamicsWorld
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Dynamics/ |
H A D | btDynamicsWorld.h | 151 virtual void addVehicle(btActionInterface* vehicle) { (void)vehicle; } in addVehicle() function
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/ |
H A D | btDynamicsWorld.h | 151 virtual void addVehicle(btActionInterface* vehicle) { (void)vehicle; } in addVehicle() function
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/dports/cad/sumo/sumo-1.2.0/src/netedit/frames/ |
H A D | GNEVehicleFrame.cpp | 459 GNEVehicleFrame::addVehicle(const GNEViewNetHelper::ObjectsUnderCursor& objectsUnderCursor) { in addVehicle() function in GNEVehicleFrame
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/dports/cad/sumo/sumo-1.2.0/src/router/ |
H A D | ROPerson.h | 288 void addVehicle(ROVehicle* veh) { in addVehicle() function
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H A D | RONet.cpp | 357 RONet::addVehicle(const std::string& id, ROVehicle* veh) { in addVehicle() function in RONet
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/dports/cad/sumo/sumo-1.2.0/src/microsim/ |
H A D | MSVehicleControl.cpp | 196 MSVehicleControl::addVehicle(const std::string& id, SUMOVehicle* v) { in addVehicle() function in MSVehicleControl
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/dports/games/maxr/maxr-0.2.9/src/game/data/map/ |
H A D | map.cpp | 165 void cMapField::addVehicle (cVehicle& vehicle, size_t index) in addVehicle() function in cMapField 861 void cMap::addVehicle (cVehicle& vehicle, const cPosition& position) in addVehicle() function in cMap
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/dports/games/freesynd/freesynd-0.7.5/src/ |
H A D | mission.h | 194 void addVehicle(Vehicle *pVehicle) { vehicles_.push_back(pVehicle); } in addVehicle() function
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