Home
last modified time | relevance | path

Searched defs:addVehicle (Results 1 – 25 of 29) sorted by relevance

12

/dports/cad/sumo/sumo-1.2.0/src/mesogui/
H A DGUIMEVehicleControl.cpp61 GUIMEVehicleControl::addVehicle(const std::string& id, SUMOVehicle* v) { in addVehicle() function in GUIMEVehicleControl
/dports/cad/sumo/sumo-1.2.0/src/guisim/
H A DGUIVehicleControl.cpp62 GUIVehicleControl::addVehicle(const std::string& id, SUMOVehicle* v) { in addVehicle() function in GUIVehicleControl
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Dynamics/
H A DbtDynamicsWorld.h135 virtual void addVehicle(btActionInterface* vehicle) {(void)vehicle;} in addVehicle() function
H A DbtDiscreteDynamicsWorld.cpp506 void btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle) in addVehicle() function in btDiscreteDynamicsWorld
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Dynamics/
H A DbtDynamicsWorld.h138 virtual void addVehicle(btActionInterface* vehicle) {(void)vehicle;} in addVehicle() function
H A DbtDiscreteDynamicsWorld.cpp523 void btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle) in addVehicle() function in btDiscreteDynamicsWorld
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Dynamics/
H A DbtDynamicsWorld.h138 virtual void addVehicle(btActionInterface* vehicle) {(void)vehicle;} in addVehicle() function
H A DbtDiscreteDynamicsWorld.cpp520 void btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle) in addVehicle() function in btDiscreteDynamicsWorld
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Dynamics/
H A DbtDynamicsWorld.h139 virtual void addVehicle(btActionInterface* vehicle) {(void)vehicle;} in addVehicle() function
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Dynamics/
H A DbtDynamicsWorld.h140 virtual void addVehicle(btActionInterface* vehicle) {(void)vehicle;} in addVehicle() function
H A DbtDiscreteDynamicsWorld.cpp688 void btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle) in addVehicle() function in btDiscreteDynamicsWorld
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Dynamics/
H A DbtDynamicsWorld.h151 virtual void addVehicle(btActionInterface* vehicle) { (void)vehicle; } in addVehicle() function
H A DbtDiscreteDynamicsWorld.cpp661 void btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle) in addVehicle() function in btDiscreteDynamicsWorld
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Dynamics/
H A DbtDynamicsWorld.h151 virtual void addVehicle(btActionInterface* vehicle) { (void)vehicle; } in addVehicle() function
H A DbtDiscreteDynamicsWorld.cpp661 void btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle) in addVehicle() function in btDiscreteDynamicsWorld
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/
H A DbtDynamicsWorld.h151 virtual void addVehicle(btActionInterface* vehicle) { (void)vehicle; } in addVehicle() function
H A DbtDiscreteDynamicsWorld.cpp661 void btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle) in addVehicle() function in btDiscreteDynamicsWorld
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Dynamics/
H A DbtDynamicsWorld.h151 virtual void addVehicle(btActionInterface* vehicle) { (void)vehicle; } in addVehicle() function
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Dynamics/
H A DbtDynamicsWorld.h151 virtual void addVehicle(btActionInterface* vehicle) { (void)vehicle; } in addVehicle() function
/dports/cad/sumo/sumo-1.2.0/src/netedit/frames/
H A DGNEVehicleFrame.cpp459 GNEVehicleFrame::addVehicle(const GNEViewNetHelper::ObjectsUnderCursor& objectsUnderCursor) { in addVehicle() function in GNEVehicleFrame
/dports/cad/sumo/sumo-1.2.0/src/router/
H A DROPerson.h288 void addVehicle(ROVehicle* veh) { in addVehicle() function
H A DRONet.cpp357 RONet::addVehicle(const std::string& id, ROVehicle* veh) { in addVehicle() function in RONet
/dports/cad/sumo/sumo-1.2.0/src/microsim/
H A DMSVehicleControl.cpp196 MSVehicleControl::addVehicle(const std::string& id, SUMOVehicle* v) { in addVehicle() function in MSVehicleControl
/dports/games/maxr/maxr-0.2.9/src/game/data/map/
H A Dmap.cpp165 void cMapField::addVehicle (cVehicle& vehicle, size_t index) in addVehicle() function in cMapField
861 void cMap::addVehicle (cVehicle& vehicle, const cPosition& position) in addVehicle() function in cMap
/dports/games/freesynd/freesynd-0.7.5/src/
H A Dmission.h194 void addVehicle(Vehicle *pVehicle) { vehicles_.push_back(pVehicle); } in addVehicle() function

12