Searched defs:aipursue (Results 1 – 12 of 12) sorted by relevance
/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | stf.cpp | 295 bool aipursue(gameent *d, ai::aistate &b) in aipursue() function
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H A D | ctf.cpp | 744 bool aipursue(gameent *d, ai::aistate &b) in aipursue() function
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | defend.cpp | 449 bool aipursue(gameent *d, ai::aistate &b) in aipursue() function
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H A D | capture.cpp | 803 bool aipursue(gameent *d, ai::aistate &b) in aipursue() function
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H A D | bomber.cpp | 850 bool aipursue(gameent *d, ai::aistate &b) in aipursue() function
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | defend.cpp | 429 bool aipursue(gameent *d, ai::aistate &b) in aipursue() function
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H A D | capture.cpp | 816 bool aipursue(gameent *d, ai::aistate &b) in aipursue() function
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H A D | bomber.cpp | 830 bool aipursue(gameent *d, ai::aistate &b) in aipursue() function
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | capture.h | 698 bool aipursue(fpsent *d, ai::aistate &b) in aipursue() function
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H A D | game.h | 701 virtual bool aipursue(fpsent *d, ai::aistate &b) { return false; } in aipursue() function
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/dports/games/tesseract-data/tesseract/src/game/ |
H A D | game.h | 493 virtual bool aipursue(gameent *d, ai::aistate &b) { return false; } in aipursue() function
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/dports/games/tesseract/tesseract/src/game/ |
H A D | game.h | 493 virtual bool aipursue(gameent *d, ai::aistate &b) { return false; } in aipursue() function
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