Searched defs:ambient_sounds (Results 1 – 1 of 1) sorted by relevance
576 void SoundManager::AddOneAmbientSoundSource(ambient_sound_data *ambient_sounds, world_location3d *s… in AddOneAmbientSoundSource()1105 static void add_one_ambient_sound_source(struct ambient_sound_data *ambient_sounds, in add_one_ambient_sound_source()1114 ambient_sound_data ambient_sounds[MAXIMUM_PROCESSED_AMBIENT_SOUNDS]; in UpdateAmbientSoundSources() local