/dports/devel/llvm13/llvm-project-13.0.1.src/llvm/test/MC/RISCV/ |
H A D | compress-rv32i.s | 167 # CHECK-BYTES: 7e 04 168 # CHECK-ALIAS: slli s0, s0, 31 177 lw ra, 252(sp) 178 179 # CHECK-BYTES: 82 80 191 # CHECK-BYTES: 92 80 192 # CHECK-ALIAS: mv ra, tp
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/dports/deskutils/egroupware/egroupware/admin/ |
H A D | apcu.php | 363 $angle_to = $angle_from+($block['offset']-$ptr)/$s; variable 364 if(($angle_to+$fuzz)>1) $angle_to = 1; variable 373 $angle_to = $angle_from+($block['size'])/$s; variable 374 if(($angle_to+$fuzz)>1) $angle_to = 1; variable 385 $angle_to = $angle_from + ($mem['seg_size'] - $ptr)/$s; variable 386 if(($angle_to+$fuzz)>1) $angle_to = 1; variable
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/dports/devel/pecl-APCu/apcu-5.1.21/ |
H A D | apc.php | 340 $angle_to = $angle_from+($block['offset']-$ptr)/$s; variable 341 if(($angle_to+$fuzz)>1) $angle_to = 1; variable 350 $angle_to = $angle_from+($block['size'])/$s; variable 351 if(($angle_to+$fuzz)>1) $angle_to = 1; variable 362 $angle_to = $angle_from + ($mem['seg_size'] - $ptr)/$s; variable 363 if(($angle_to+$fuzz)>1) $angle_to = 1; variable
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/dports/graphics/reallyslick/rss-glx_0.9.1/src/PixelCity/ |
H A D | Visible.cpp | 65 float angle_to; in VisibleUpdate() local
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/dports/devel/p5-Geo-ShapeFile/Geo-ShapeFile-3.01/lib/Geo/ShapeFile/ |
H A D | Point.pm | 114 sub angle_to { subroutine
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/dports/databases/pecl-memcache/memcache-8.0/ |
H A D | memcache.php | 647 $angle_to = ($free*360)/$tsize; variable 655 $angle_to = ($used*360)/$tsize; variable
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/dports/devel/godot2/godot-2.1.6-stable/core/math/ |
H A D | vector3.h | 195 real_t Vector3::angle_to(const Vector3 &p_b) const { in angle_to() function
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/ |
H A D | vector3.h | 195 real_t Vector3::angle_to(const Vector3 &p_b) const { in angle_to() function
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/dports/devel/godot/godot-3.2.3-stable/core/math/ |
H A D | vector3.h | 234 real_t Vector3::angle_to(const Vector3 &p_b) const { in angle_to() function
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H A D | vector2.cpp | 81 real_t Vector2::angle_to(const Vector2 &p_vector2) const { in angle_to() function in Vector2
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/dports/devel/godot-tools/godot-3.2.3-stable/core/math/ |
H A D | vector3.h | 234 real_t Vector3::angle_to(const Vector3 &p_b) const { in angle_to() function
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H A D | vector2.cpp | 81 real_t Vector2::angle_to(const Vector2 &p_vector2) const { in angle_to() function in Vector2
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/nalgebra-0.18.1/src/geometry/ |
H A D | unit_complex.rs | 141 pub fn angle_to(&self, other: &Self) -> N { in angle_to() method
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H A D | rotation_specialization.rs | 171 pub fn angle_to(&self, other: &Self) -> N { in angle_to() method 771 pub fn angle_to(&self, other: &Self) -> N { in angle_to() method
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/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/geom/src/ |
H A D | pt.rs | 93 pub fn angle_to(self, to: Pt2D) -> Angle { in angle_to() method
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/dports/audio/spotifyd/spotifyd-0.3.0/cargo-crates/nalgebra-0.18.1/src/geometry/ |
H A D | unit_complex.rs | 141 pub fn angle_to(&self, other: &Self) -> N { in angle_to() method
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H A D | rotation_specialization.rs | 171 pub fn angle_to(&self, other: &Self) -> N { in angle_to() method 771 pub fn angle_to(&self, other: &Self) -> N { in angle_to() method
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/dports/graphics/librsvg2-rust/librsvg-2.52.8/vendor/nalgebra/src/geometry/ |
H A D | unit_complex.rs | 166 pub fn angle_to(&self, other: &Self) -> T { in angle_to() function
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H A D | rotation_specialization.rs | 256 pub fn angle_to(&self, other: &Self) -> T { in angle_to() method 889 pub fn angle_to(&self, other: &Self) -> T in angle_to() method
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | misc.c | 432 void draw_circle_ext(int x, int y, int radius, int interval, int angle_from, int angle_to) in draw_circle_ext()
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/dports/databases/grass7/grass-7.8.6/vector/v.net/ |
H A D | turntable.c | 50 double angle_from, angle_to; in compute_lines_angle() local
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/dports/www/firefox/firefox-99.0/third_party/rust/euclid/src/ |
H A D | angle.rs | 90 pub fn angle_to(&self, to: Self) -> Self { in angle_to() function
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/dports/mail/thunderbird/thunderbird-91.8.0/third_party/rust/euclid/src/ |
H A D | angle.rs | 90 pub fn angle_to(&self, to: Self) -> Self { in angle_to() function
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/dports/www/firefox-esr/firefox-91.8.0/third_party/rust/euclid/src/ |
H A D | angle.rs | 90 pub fn angle_to(&self, to: Self) -> Self { in angle_to() function
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/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/ |
H A D | eye_candy_window.cpp | 536 ec::SmoothPolygonElement angle_to(float start_x, float start_y, float end_x, float end_y) in angle_to() function
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