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Searched defs:anim_count (Results 1 – 15 of 15) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_character_moveto.cpp19 int anim_count, int anim_frame, in testChar()
H A Dgame_character_anim.cpp37 static void testChar( const Game_Character& ch, int anim_count, int anim_frame) in testChar()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsavemapeventbase.h55 int32_t anim_count = 0; variable
/dports/games/powermanga/powermanga-0.93.1/src/
H A Dimages.h131 Sint16 anim_count; member
H A Dexplosions.c56 Sint16 anim_count; member
H A Dextra_gun.c74 Sint16 anim_count; member
H A Denemies.c1275 Sint32 anim_count, length1, length2; in lonely_foe_anim_adjustable_cannon() local
H A Dsatellite_protections.c79 Sint16 anim_count; member
H A Dguardians.c2082 Sint32 anim_count, length1, length2; in guardian_10() local
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/
H A Dchunks.h374 anim_count = 0x35, enumerator
488 anim_count = 0x35, enumerator
782 anim_count = 0x35, enumerator
864 anim_count = 0x35, enumerator
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_script.h101 char anim_count; // number of animation frames member
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_script.h101 char anim_count; // number of animation frames member
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_script.h88 char anim_count; // number of animation frames member
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/game/
H A Dsavegame_components.cpp623 int anim_count = in->ReadInt32(); in ReadGUI() local
/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dchar.c7333 int cnt, anim_count; in set_character_animation_rate() local