/dports/games/bstone/bstone-1.1.9/src/ |
H A D | movie.h | 34 struct anim_frame { struct 38 }; // anim_frame argument
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/dports/emulators/cannonball/cannonball-0.34/src/main/engine/ |
H A D | oanimsprite.hpp | 43 int16_t anim_frame; member in oanimsprite
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | game_character_moveto.cpp | 19 int anim_count, int anim_frame, in testChar()
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H A D | game_character_anim.cpp | 37 static void testChar( const Game_Character& ch, int anim_count, int anim_frame) in testChar()
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/dports/games/simutrans/simutrans-121.0/obj/ |
H A D | gebaeude.h | 58 uint8 anim_frame; variable
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | savemapeventbase.h | 37 int32_t anim_frame = 1; variable
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/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/ |
H A D | shots.c | 91 JE_word anim_frame = shot->shotGr + shot->shotAni; in simulate_player_shots() local
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/ |
H A D | chunks.h | 338 anim_frame = 0x17, enumerator 452 anim_frame = 0x17, enumerator 746 anim_frame = 0x17, enumerator 828 anim_frame = 0x17, enumerator
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | battle_animation.cpp | 98 const lcf::rpg::AnimationFrame& anim_frame = animation.frames[GetRealFrame()]; in DrawAt() local
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/dports/games/heroes/heroes-0.21/src/ |
H A D | render.c | 333 long anim_frame; in draw_level() local
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/dports/games/reminiscence/REminiscence-0.4.9/ |
H A D | piege.cpp | 203 const uint8_t *anim_frame = anim_data + 6 + _dl * 4; in pge_setupNextAnimFrame() local 243 const uint8_t *anim_frame = anim_data + 6 + pge->anim_seq * 4; in pge_setupAnim() local 381 const uint8_t *anim_frame = anim_data + 6 + pge->anim_seq * 4; in pge_setupDefaultAnim() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | shipfx.cpp | 3873 int anim_frame = fl2i( ((float)(timestamp() - total_time_start)/1000.0f) * (float)anim_fps); in warpShipRender() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | shipfx.cpp | 3927 int anim_frame = fl2i( ((float)(timestamp() - total_time_start)/1000.0f) * (float)anim_fps); in warpShipRender() local
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/dports/games/instead/instead-3.4.1/src/ |
H A D | graphics.c | 389 static void anim_frame(anim_t g) in anim_frame() function
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