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Searched defs:anim_frame (Results 1 – 14 of 14) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Dmovie.h34 struct anim_frame { struct
38 }; // anim_frame argument
/dports/emulators/cannonball/cannonball-0.34/src/main/engine/
H A Doanimsprite.hpp43 int16_t anim_frame; member in oanimsprite
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_character_moveto.cpp19 int anim_count, int anim_frame, in testChar()
H A Dgame_character_anim.cpp37 static void testChar( const Game_Character& ch, int anim_count, int anim_frame) in testChar()
/dports/games/simutrans/simutrans-121.0/obj/
H A Dgebaeude.h58 uint8 anim_frame; variable
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsavemapeventbase.h37 int32_t anim_frame = 1; variable
/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/
H A Dshots.c91 JE_word anim_frame = shot->shotGr + shot->shotAni; in simulate_player_shots() local
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/
H A Dchunks.h338 anim_frame = 0x17, enumerator
452 anim_frame = 0x17, enumerator
746 anim_frame = 0x17, enumerator
828 anim_frame = 0x17, enumerator
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dbattle_animation.cpp98 const lcf::rpg::AnimationFrame& anim_frame = animation.frames[GetRealFrame()]; in DrawAt() local
/dports/games/heroes/heroes-0.21/src/
H A Drender.c333 long anim_frame; in draw_level() local
/dports/games/reminiscence/REminiscence-0.4.9/
H A Dpiege.cpp203 const uint8_t *anim_frame = anim_data + 6 + _dl * 4; in pge_setupNextAnimFrame() local
243 const uint8_t *anim_frame = anim_data + 6 + pge->anim_seq * 4; in pge_setupAnim() local
381 const uint8_t *anim_frame = anim_data + 6 + pge->anim_seq * 4; in pge_setupDefaultAnim() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dshipfx.cpp3873 int anim_frame = fl2i( ((float)(timestamp() - total_time_start)/1000.0f) * (float)anim_fps); in warpShipRender() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dshipfx.cpp3927 int anim_frame = fl2i( ((float)(timestamp() - total_time_start)/1000.0f) * (float)anim_fps); in warpShipRender() local
/dports/games/instead/instead-3.4.1/src/
H A Dgraphics.c389 static void anim_frame(anim_t g) in anim_frame() function