/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | animation.cpp | 74 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_prop_animate() local 138 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_prop_set_to_last_frame() local 169 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_prop_set_to_first_frame() local 202 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_test_prop_anim() local 229 uint32 _game_session::Validate_prop_anim(const char *anim_name) { in Validate_prop_anim() 275 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[1]); in fn_inherit_prop_anim_height_id() local 370 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[1]); in fn_inherit_prop_anim_height() local
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H A D | fn_animation.cpp | 611 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_reverse_generic_anim() local 668 const char *anim_name = NULL; in fn_play_generic_anim() local 738 const char *anim_name = NULL; in fn_easy_play_generic_anim() local 805 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_easy_play_generic_anim_with_pan() local 872 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_easy_play_custom_anim_with_pan() local 927 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_set_to_last_frame_generic_anim() local 964 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_set_to_first_frame_generic_anim() local 995 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_set_to_first_frame_custom_anim() local 1025 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_set_to_last_frame_custom_anim() local 1057 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_hard_load_generic_anim() local [all …]
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H A D | stage_draw.h | 46 const char *anim_name; member
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H A D | speech.cpp | 825 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[1]); in speak_play_generic_anim() local 918 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[1]); in speak_play_custom_anim() local 953 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[1]); in speak_reverse_custom_anim() local
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H A D | actor_view_pc.cpp | 80 char *anim_name; variable
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H A D | fn_interact.cpp | 265 const char *anim_name = NULL; in Core_prop_interact() local
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/dports/games/brutalchess/brutalchess-0.5.2/src/ |
H A D | q3charmodel.cpp | 89 Q3CharModel::Q3AnimState Q3CharModel::getLowerAnimation(const string& anim_name) in getLowerAnimation() 105 Q3CharModel::Q3AnimState Q3CharModel::getUpperAnimation(const string& anim_name) in getUpperAnimation()
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/dports/games/whichwayisup/whichwayisup/lib/ |
H A D | animation.py | 16 def __init__(self, object, anim_name): argument
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H A D | frame.py | 14 def __init__(self, object, anim_name, frameno, frame_length): argument
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_gltf2/blender/imp/ |
H A D | gltf2_blender_animation_utils.py | 33 def restore_animation_on_object(obj, anim_name): argument
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H A D | gltf2_blender_animation_node.py | 156 def get_or_create_action(gltf, node_idx, anim_name): argument
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/dports/games/fillets-ng/fillets-ng-1.0.1/src/level/ |
H A D | game-script.cpp | 215 const char *anim_name = luaL_checkstring(L, 2); in script_model_addAnim() local 240 const char *anim_name = luaL_checkstring(L, 2); in script_model_runAnim() local 257 const char *anim_name = luaL_checkstring(L, 2); in script_model_setAnim() local 276 const char *anim_name = luaL_checkstring(L, 2); in script_model_useSpecialAnim() local 293 const char *anim_name = luaL_checkstring(L, 2); in script_model_countAnims() local
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Missions.ocf/TreasureHunt.ocs/System.ocg/ |
H A D | DlgPyrit.c | 108 var anim_name = ["SwordSlash1.L", "SwordSlash1.R", "SwordSlash2.L", "SwordSlash2.R"][anim_idx]; in FxPyritHammeringTimer() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/ |
H A D | missionloopbrief.cpp | 152 const char* anim_name; in loop_brief_init() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/ |
H A D | missionloopbrief.cpp | 153 const char* anim_name; in loop_brief_init() local
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/dports/games/crrcsim/crrcsim-0.9.13/src/mod_fdm/gear01/ |
H A D | gear.h | 122 std::string anim_name; variable
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Missions.ocf/Raid.ocs/System.ocg/ |
H A D | DlgPyrit.c | 228 var anim_name = ["SwordSlash1.R", "SwordSlash2.R"][anim_idx]; in FxPyritHammeringTimer() local
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/dports/graphics/cegui/cegui-0.8.7/cegui/src/ |
H A D | Animation_xmlHandler.cpp | 132 const String anim_name(name_prefix + in AnimationDefinitionHandler() local
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/dports/x11-toolkits/open-motif/motif-2.3.8/demos/programs/animate/ |
H A D | xmanimate.c | 108 static char * anim_name = "dog"; /* reinitialized with argv */ variable
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/dports/net/ns3/ns-allinone-3.35/ns-3.35/examples/matrix-topology/ |
H A D | matrix-topology.cc | 97 std::string anim_name ("n-node-ppp.anim.xml"); in main() local
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/dports/games/flare-engine/flare-engine-1.12/src/ |
H A D | Entity.cpp | 109 std::string anim_name = src_stats->sfx_attack[i].first; in loadSoundsFromStatBlock() local
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H A D | EffectManager.cpp | 672 float EffectManager::getAttackSpeed(const std::string& anim_name) { in getAttackSpeed()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/animation/ |
H A D | animation_tree.cpp | 1173 StringName anim_name = a->animation_track_get_key_animation(i, idx); in _process_graph() local 1203 StringName anim_name = a->animation_track_get_key_animation(i, idx); in _process_graph() local
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H A D | animation_player.cpp | 719 StringName anim_name = a->animation_track_get_key_animation(i, idx); in _animation_process_animation() local 749 StringName anim_name = a->animation_track_get_key_animation(i, idx); in _animation_process_animation() local
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/dports/devel/godot/godot-3.2.3-stable/scene/animation/ |
H A D | animation_player.cpp | 719 StringName anim_name = a->animation_track_get_key_animation(i, idx); in _animation_process_animation() local 749 StringName anim_name = a->animation_track_get_key_animation(i, idx); in _animation_process_animation() local
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