Home
last modified time | relevance | path

Searched defs:anim_name (Results 1 – 25 of 42) sorted by relevance

12

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Danimation.cpp74 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_prop_animate() local
138 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_prop_set_to_last_frame() local
169 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_prop_set_to_first_frame() local
202 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_test_prop_anim() local
229 uint32 _game_session::Validate_prop_anim(const char *anim_name) { in Validate_prop_anim()
275 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[1]); in fn_inherit_prop_anim_height_id() local
370 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[1]); in fn_inherit_prop_anim_height() local
H A Dfn_animation.cpp611 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_reverse_generic_anim() local
668 const char *anim_name = NULL; in fn_play_generic_anim() local
738 const char *anim_name = NULL; in fn_easy_play_generic_anim() local
805 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_easy_play_generic_anim_with_pan() local
872 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_easy_play_custom_anim_with_pan() local
927 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_set_to_last_frame_generic_anim() local
964 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_set_to_first_frame_generic_anim() local
995 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_set_to_first_frame_custom_anim() local
1025 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_set_to_last_frame_custom_anim() local
1057 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[0]); in fn_hard_load_generic_anim() local
[all …]
H A Dstage_draw.h46 const char *anim_name; member
H A Dspeech.cpp825 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[1]); in speak_play_generic_anim() local
918 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[1]); in speak_play_custom_anim() local
953 const char *anim_name = (const char *)MemoryUtil::resolvePtr(params[1]); in speak_reverse_custom_anim() local
H A Dactor_view_pc.cpp80 char *anim_name; variable
H A Dfn_interact.cpp265 const char *anim_name = NULL; in Core_prop_interact() local
/dports/games/brutalchess/brutalchess-0.5.2/src/
H A Dq3charmodel.cpp89 Q3CharModel::Q3AnimState Q3CharModel::getLowerAnimation(const string& anim_name) in getLowerAnimation()
105 Q3CharModel::Q3AnimState Q3CharModel::getUpperAnimation(const string& anim_name) in getUpperAnimation()
/dports/games/whichwayisup/whichwayisup/lib/
H A Danimation.py16 def __init__(self, object, anim_name): argument
H A Dframe.py14 def __init__(self, object, anim_name, frameno, frame_length): argument
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_gltf2/blender/imp/
H A Dgltf2_blender_animation_utils.py33 def restore_animation_on_object(obj, anim_name): argument
H A Dgltf2_blender_animation_node.py156 def get_or_create_action(gltf, node_idx, anim_name): argument
/dports/games/fillets-ng/fillets-ng-1.0.1/src/level/
H A Dgame-script.cpp215 const char *anim_name = luaL_checkstring(L, 2); in script_model_addAnim() local
240 const char *anim_name = luaL_checkstring(L, 2); in script_model_runAnim() local
257 const char *anim_name = luaL_checkstring(L, 2); in script_model_setAnim() local
276 const char *anim_name = luaL_checkstring(L, 2); in script_model_useSpecialAnim() local
293 const char *anim_name = luaL_checkstring(L, 2); in script_model_countAnims() local
/dports/games/openclonk/openclonk-release-8.1-src/planet/Missions.ocf/TreasureHunt.ocs/System.ocg/
H A DDlgPyrit.c108 var anim_name = ["SwordSlash1.L", "SwordSlash1.R", "SwordSlash2.L", "SwordSlash2.R"][anim_idx]; in FxPyritHammeringTimer() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/
H A Dmissionloopbrief.cpp152 const char* anim_name; in loop_brief_init() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/
H A Dmissionloopbrief.cpp153 const char* anim_name; in loop_brief_init() local
/dports/games/crrcsim/crrcsim-0.9.13/src/mod_fdm/gear01/
H A Dgear.h122 std::string anim_name; variable
/dports/games/openclonk/openclonk-release-8.1-src/planet/Missions.ocf/Raid.ocs/System.ocg/
H A DDlgPyrit.c228 var anim_name = ["SwordSlash1.R", "SwordSlash2.R"][anim_idx]; in FxPyritHammeringTimer() local
/dports/graphics/cegui/cegui-0.8.7/cegui/src/
H A DAnimation_xmlHandler.cpp132 const String anim_name(name_prefix + in AnimationDefinitionHandler() local
/dports/x11-toolkits/open-motif/motif-2.3.8/demos/programs/animate/
H A Dxmanimate.c108 static char * anim_name = "dog"; /* reinitialized with argv */ variable
/dports/net/ns3/ns-allinone-3.35/ns-3.35/examples/matrix-topology/
H A Dmatrix-topology.cc97 std::string anim_name ("n-node-ppp.anim.xml"); in main() local
/dports/games/flare-engine/flare-engine-1.12/src/
H A DEntity.cpp109 std::string anim_name = src_stats->sfx_attack[i].first; in loadSoundsFromStatBlock() local
H A DEffectManager.cpp672 float EffectManager::getAttackSpeed(const std::string& anim_name) { in getAttackSpeed()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/animation/
H A Danimation_tree.cpp1173 StringName anim_name = a->animation_track_get_key_animation(i, idx); in _process_graph() local
1203 StringName anim_name = a->animation_track_get_key_animation(i, idx); in _process_graph() local
H A Danimation_player.cpp719 StringName anim_name = a->animation_track_get_key_animation(i, idx); in _animation_process_animation() local
749 StringName anim_name = a->animation_track_get_key_animation(i, idx); in _animation_process_animation() local
/dports/devel/godot/godot-3.2.3-stable/scene/animation/
H A Danimation_player.cpp719 StringName anim_name = a->animation_track_get_key_animation(i, idx); in _animation_process_animation() local
749 StringName anim_name = a->animation_track_get_key_animation(i, idx); in _animation_process_animation() local

12