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Searched defs:animationNr (Results 1 – 5 of 5) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/graphics/
H A Dpaint16.cpp66 void GfxPaint16::drawPicture(GuiResourceId pictureId, int16 animationNr, bool mirroredFlag, bool ad… in drawPicture()
374 void GfxPaint16::kernelDrawPicture(GuiResourceId pictureId, int16 animationNr, bool animationBlacko… in kernelDrawPicture()
H A Dpicture.cpp63 void GfxPicture::draw(int16 animationNr, bool mirroredFlag, bool addToFlag, int16 EGApaletteNo) { in draw()
/dports/games/scummvm/scummvm-2.5.1/engines/sci/graphics/
H A Dpaint16.cpp382 void GfxPaint16::kernelDrawPicture(GuiResourceId pictureId, int16 animationNr, bool animationBlacko… in kernelDrawPicture()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/engine/
H A Dkgraphics.cpp555 int16 animationNr = -1; in kDrawPic() local
/dports/games/scummvm/scummvm-2.5.1/engines/sci/engine/
H A Dkgraphics.cpp573 int16 animationNr = -1; in kDrawPic() local