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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_setup.h72 int16_t animseq; // start pos. in the anim sequence member
H A Dp_spec.c205 int animseq; // offset in the animation member
493 int animseq = fln - start_ln; // index in the anim seq in P_FindAnimatedFlat() local
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_setup.h75 INT32 animseq; // start pos. in the anim sequence member