1 /***************************************************************************
2  *   Copyright (C) 2008-2021 by Andrzej Rybczak                            *
3  *   andrzej@rybczak.net                                                   *
4  *                                                                         *
5  *   This program is free software; you can redistribute it and/or modify  *
6  *   it under the terms of the GNU General Public License as published by  *
7  *   the Free Software Foundation; either version 2 of the License, or     *
8  *   (at your option) any later version.                                   *
9  *                                                                         *
10  *   This program is distributed in the hope that it will be useful,       *
11  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
12  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
13  *   GNU General Public License for more details.                          *
14  *                                                                         *
15  *   You should have received a copy of the GNU General Public License     *
16  *   along with this program; if not, write to the                         *
17  *   Free Software Foundation, Inc.,                                       *
18  *   51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.              *
19  ***************************************************************************/
20 
21 #include <cassert>
22 
23 #include "global.h"
24 #include "screens/screen.h"
25 #include "settings.h"
26 
27 using Global::myScreen;
28 using Global::myLockedScreen;
29 using Global::myInactiveScreen;
30 
drawSeparator(int x)31 void drawSeparator(int x)
32 {
33 	color_set(Config.main_color.pairNumber(), nullptr);
34 	mvvline(Global::MainStartY, x, 0, Global::MainHeight);
35 	standend();
36 	refresh();
37 }
38 
genericMouseButtonPressed(NC::Window & w,MEVENT me)39 void genericMouseButtonPressed(NC::Window &w, MEVENT me)
40 {
41 	if (me.bstate & BUTTON5_PRESSED)
42 	{
43 		if (Config.mouse_list_scroll_whole_page)
44 			w.scroll(NC::Scroll::PageDown);
45 		else
46 			for (size_t i = 0; i < Config.lines_scrolled; ++i)
47 				w.scroll(NC::Scroll::Down);
48 	}
49 	else if (me.bstate & BUTTON4_PRESSED)
50 	{
51 		if (Config.mouse_list_scroll_whole_page)
52 			w.scroll(NC::Scroll::PageUp);
53 		else
54 			for (size_t i = 0; i < Config.lines_scrolled; ++i)
55 				w.scroll(NC::Scroll::Up);
56 	}
57 }
58 
scrollpadMouseButtonPressed(NC::Scrollpad & w,MEVENT me)59 void scrollpadMouseButtonPressed(NC::Scrollpad &w, MEVENT me)
60 {
61 	if (me.bstate & BUTTON5_PRESSED)
62 	{
63 		for (size_t i = 0; i < Config.lines_scrolled; ++i)
64 			w.scroll(NC::Scroll::Down);
65 	}
66 	else if (me.bstate & BUTTON4_PRESSED)
67 	{
68 		for (size_t i = 0; i < Config.lines_scrolled; ++i)
69 			w.scroll(NC::Scroll::Up);
70 	}
71 }
72 
73 /***********************************************************************/
74 
getWindowResizeParams(size_t & x_offset,size_t & width,bool adjust_locked_screen)75 void BaseScreen::getWindowResizeParams(size_t &x_offset, size_t &width, bool adjust_locked_screen)
76 {
77 	width = COLS;
78 	x_offset = 0;
79 	if (myLockedScreen && myInactiveScreen)
80 	{
81 		size_t locked_width = COLS*Config.locked_screen_width_part;
82 		if (myLockedScreen == this)
83 			width = locked_width;
84 		else
85 		{
86 			width = COLS-locked_width-1;
87 			x_offset = locked_width+1;
88 
89 			if (adjust_locked_screen)
90 			{
91 				myLockedScreen->resize();
92 				myLockedScreen->refresh();
93 				drawSeparator(x_offset-1);
94 			}
95 		}
96 	}
97 }
98 
lock()99 bool BaseScreen::lock()
100 {
101 	assert(myLockedScreen == nullptr);
102 	if (isLockable())
103 	{
104 		myLockedScreen = this;
105 		return true;
106 	}
107 	else
108 		return false;
109 }
110 
unlock()111 void BaseScreen::unlock()
112 {
113 	if (myInactiveScreen && myInactiveScreen != myLockedScreen)
114 		myScreen = myInactiveScreen;
115 	if (myScreen != myLockedScreen)
116 		myLockedScreen->switchTo();
117 	myLockedScreen = 0;
118 	myInactiveScreen = 0;
119 }
120 
121 /***********************************************************************/
122 
applyToVisibleWindows(std::function<void (BaseScreen *)> f)123 void applyToVisibleWindows(std::function<void(BaseScreen *)> f)
124 {
125 	if (myLockedScreen && myScreen->isMergable())
126 	{
127 		if (myScreen == myLockedScreen)
128 		{
129 			if (myInactiveScreen)
130 				f(myInactiveScreen);
131 		}
132 		else
133 			f(myLockedScreen);
134 	}
135 	f(myScreen);
136 }
137 
updateInactiveScreen(BaseScreen * screen_to_be_set)138 void updateInactiveScreen(BaseScreen *screen_to_be_set)
139 {
140 	if (myInactiveScreen && myLockedScreen != myInactiveScreen && myLockedScreen == screen_to_be_set)
141 	{
142 		// if we're here, the following conditions are (or at least should be) met:
143 		// 1. screen is split (myInactiveScreen is not null)
144 		// 2. current screen (myScreen) is not splittable, ie. is stacked on top of split screens
145 		// 3. current screen was activated while master screen was active
146 		// 4. we are returning to master screen
147 		// in such case we want to keep slave screen visible, so we never set it to null
148 		// as in "else" case. we also need to refresh it and redraw separator between
149 		// them as stacked screen probably has overwritten part ot it.
150 		myInactiveScreen->refresh();
151 		drawSeparator(COLS*Config.locked_screen_width_part);
152 	}
153 	else
154 	{
155 		if (myLockedScreen == screen_to_be_set)
156 			myInactiveScreen = 0;
157 		else
158 			myInactiveScreen = myLockedScreen;
159 	}
160 }
161 
isVisible(BaseScreen * screen)162 bool isVisible(BaseScreen *screen)
163 {
164 	assert(screen != 0);
165 	if (myLockedScreen && myScreen->isMergable())
166 		return screen == myScreen || screen == myInactiveScreen || screen == myLockedScreen;
167 	else
168 		return screen == myScreen;
169 }
170