Home
last modified time | relevance | path

Searched defs:armyDied (Results 1 – 8 of 8) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DQPillageGold.cpp95 void QuestPillageGold::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestPillageGold
H A DQCityOccupy.cpp140 void QuestCityOccupy::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestCityOccupy
H A DQCityRaze.cpp142 void QuestCityRaze::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestCityRaze
H A DQCitySack.cpp141 void QuestCitySack::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestCitySack
H A DQEnemyArmies.cpp151 void QuestEnemyArmies::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestEnemyArmies
H A DQKillHero.cpp162 void QuestKillHero::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestKillHero
H A DQEnemyArmytype.cpp148 void QuestEnemyArmytype::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestEnemyArmytype
H A DQuestsManager.cpp432 void QuestsManager::armyDied(Army *a, std::vector<guint32>& culprits) in armyDied() function in QuestsManager