Searched defs:armyDied (Results 1 – 8 of 8) sorted by relevance
95 void QuestPillageGold::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestPillageGold
140 void QuestCityOccupy::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestCityOccupy
142 void QuestCityRaze::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestCityRaze
141 void QuestCitySack::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestCitySack
151 void QuestEnemyArmies::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestEnemyArmies
162 void QuestKillHero::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestKillHero
148 void QuestEnemyArmytype::armyDied(Army *a, bool heroIsCulprit) in armyDied() function in QuestEnemyArmytype
432 void QuestsManager::armyDied(Army *a, std::vector<guint32>& culprits) in armyDied() function in QuestsManager