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Searched defs:atk2 (Results 1 – 4 of 4) sorted by relevance

/dports/games/wesnoth/wesnoth-1.14.17/src/scripting/
H A Dlua_unit_attacks.cpp150 return std::find_if(u.attacks().begin(), u.attacks().end(), [&atk](const attack_type& atk2) { in get_attack_iter()
179 if(const_attack_ptr atk2 = luaW_toweapon(L, 3)) { in impl_unit_attacks_set() local
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_actor.cpp336 const auto atk2 = i2 ? i2->atk_points1 : 0; in testWeapon3() local
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dframes.cc678 const char *atk2 = action_info[action].atk_2; in UpdateAttacks() local
/dports/games/gnushogi/gnushogi-1.4.2/gnushogi/
H A Deval.c327 static long *atk1, *atk2; variable