Searched defs:attachTexture (Results 1 – 6 of 6) sorted by relevance
104 void FrameBufferObject::attachTexture(uint position, uint textureID) { in attachTexture() function in FrameBufferObject
40 void FramebufferObject::attachTexture(GLenum tex_target,GLuint tex_id, in attachTexture() function in FramebufferObject
1267 void GLRenderTarget::attachTexture(const GLTexture& target) in attachTexture() function in KWin::GLRenderTarget
192 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint … in attachTexture() function in glcts::ViewportArray::Utils::framebuffer
140 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint … in attachTexture() function in gl4cts::ShaderSubroutine::Utils::framebuffer
17855 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint … in attachTexture() function in gl4cts::GLSL420Pack::Utils::framebuffer