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Searched defs:attach_shader (Results 1 – 25 of 137) sorted by relevance

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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/shader/
H A Dprogram.cpp33 void Program::attach_shader(Shader *s) { in attach_shader() function in openage::shader::Program
/dports/lang/spidermonkey60/firefox-60.9.0/servo/components/script/dom/
H A Dwebglprogram.rs145 pub fn attach_shader(&self, shader: &WebGLShader) -> WebGLResult<()> { in attach_shader() method
/dports/graphics/aloadimage/arcan-0.6.1/src/platform/agp/
H A Dglfun.h104 void (*attach_shader) (GLuint, GLuint); member
/dports/sysutils/acfgfs/arcan-0.6.1/src/platform/agp/
H A Dglfun.h104 void (*attach_shader) (GLuint, GLuint); member
/dports/x11/aclip/arcan-0.6.1/src/platform/agp/
H A Dglfun.h104 void (*attach_shader) (GLuint, GLuint); member
/dports/x11/arcan-trayicon/arcan-0.6.1/src/platform/agp/
H A Dglfun.h104 void (*attach_shader) (GLuint, GLuint); member
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles31/functional/
H A Des31fNegativeShaderApiTests.cpp232 void attach_shader (NegativeTestContext& ctx) in attach_shader() function
/dports/lang/clover/mesa-21.3.6/src/mesa/main/
H A Dshaderapi.c298 attach_shader(struct gl_context *ctx, struct gl_shader_program *shProg, in attach_shader() function
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/
H A Dshaderapi.c298 attach_shader(struct gl_context *ctx, struct gl_shader_program *shProg, in attach_shader() function
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/
H A Dshaderapi.c298 attach_shader(struct gl_context *ctx, struct gl_shader_program *shProg, in attach_shader() function
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/
H A Dshaderapi.c298 attach_shader(struct gl_context *ctx, struct gl_shader_program *shProg, in attach_shader() function
/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/
H A Dshaderapi.c298 attach_shader(struct gl_context *ctx, struct gl_shader_program *shProg, in attach_shader() function
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/
H A Dshaderapi.c298 attach_shader(struct gl_context *ctx, struct gl_shader_program *shProg, in attach_shader() function
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/
H A Dshaderapi.c256 attach_shader(struct gl_context *ctx, struct gl_shader_program *shProg, in attach_shader() function
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/
H A Dshaderapi.c298 attach_shader(struct gl_context *ctx, struct gl_shader_program *shProg, in attach_shader() function
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/
H A Dshaderapi.c298 attach_shader(struct gl_context *ctx, struct gl_shader_program *shProg, in attach_shader() function
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/
H A Dshaderapi.c328 attach_shader(struct gl_context *ctx, struct gl_shader_program *shProg, in attach_shader() function
/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/
H A Dshaderapi.c298 attach_shader(struct gl_context *ctx, struct gl_shader_program *shProg, in attach_shader() function
/dports/lang/spidermonkey60/firefox-60.9.0/third_party/rust/gleam/src/
H A Dgl.rs131 fn attach_shader(&self, program: GLuint, shader: GLuint); in attach_shader() method
H A Dgl_fns.rs283 fn attach_shader(&self, program: GLuint, shader: GLuint) { in attach_shader() method
H A Dgles_fns.rs307 fn attach_shader(&self, program: GLuint, shader: GLuint) { in attach_shader() method
/dports/games/dose-response/dose-response-179c326/cargo-crates/gleam-0.6.7/src/
H A Dgl_fns.rs283 fn attach_shader(&self, program: GLuint, shader: GLuint) { in attach_shader() method
H A Dgles_fns.rs307 fn attach_shader(&self, program: GLuint, shader: GLuint) { in attach_shader() method
/dports/www/geckodriver/mozilla-central-e9783a644016aa9b317887076618425586730d73/testing/geckodriver/cargo-crates/gleam-0.6.17/src/
H A Dgles_fns.rs393 fn attach_shader(&self, program: GLuint, shader: GLuint) { in attach_shader() method
H A Dgl_fns.rs371 fn attach_shader(&self, program: GLuint, shader: GLuint) { in attach_shader() method

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