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Searched defs:attackDistance (Results 1 – 7 of 7) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOUNITAT2.cpp293 …int attackDistance = cal_distance(targetXLoc, targetYLoc, targetUnit->sprite_info->loc_width, targ… in attack_unit() local
593 …int attackDistance = cal_distance(targetXLoc, targetYLoc, targetSpriteInfo->loc_width, targetSprit… in target_move() local
829 …int attackDistance = cal_distance(targetXLoc , targetYLoc, targetSpriteInfo->loc_width, targetSpri… in on_way_to_attack() local
1071 int attackDistance = cal_distance(firmXLoc, firmYLoc, firmInfo->loc_width, firmInfo->loc_height); in attack_firm() local
1361 …int attackDistance = cal_distance(targetXLoc , targetYLoc, firmInfo->loc_width, firmInfo->loc_heig… in process_attack_firm() local
1560 int attackDistance = cal_distance(townXLoc, townYLoc, STD_TOWN_LOC_WIDTH, STD_TOWN_LOC_HEIGHT); in attack_town() local
1816 …int attackDistance = cal_distance(targetXLoc , targetYLoc, STD_TOWN_LOC_WIDTH, STD_TOWN_LOC_HEIGHT… in process_attack_town() local
1996 int attackDistance = cal_distance(wallXLoc, wallYLoc, 1, 1); in attack_wall() local
2199 int attackDistance = cal_distance(action_x_loc, action_y_loc, 1, 1); in process_attack_wall() local
H A DOUNITAT.cpp422 int attackDistance = cal_distance(attackXLoc, attackYLoc, attackUnit->sprite_info->loc_width, in unit_auto_guarding() local
462 …int attackDistance = cal_distance(targetXLoc, targetYLoc, targetSpriteInfo->loc_width, targetSprit… in unit_auto_guarding() local
1025 void Unit::choose_best_attack_mode(int attackDistance, char targetMobileType) in choose_best_attack_mode()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/widgets/
H A Dguard.cpp31 uint Guard::attackDistance() const { in attackDistance() function in Ultima::Ultima1::Widgets::Guard
H A Doverworld_monster.cpp52 uint OverworldMonster::attackDistance() const { in attackDistance() function in Ultima::Ultima1::Widgets::OverworldMonster
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/maps/
H A Dcreature.h53 virtual uint attackDistance() const { return 0; } in attackDistance() function
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/core/
H A Dwidgets.h58 virtual uint attackDistance() const { return 0; } in attackDistance() function
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Daicombataction.cpp440 float attackDistance = getMaxAttackDistance(actor); in canFight() local