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Searched defs:attackStrength (Results 1 – 19 of 19) sorted by relevance

/dports/games/glest/glest_source_3.2.2/source/glest_game/types/
H A Dupgrade_type.h36 int attackStrength; variable
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dcombat.cpp57 …acker, const MWWorld::Ptr &blocker, const MWWorld::Ptr &weapon, float damage, float attackStrength) in blockMeleeAttack()
194 const osg::Vec3f& hitPosition, float attackStrength) in projectileHit()
407 …d::Ptr &attacker, const MWWorld::Ptr &victim, float &damage, bool &healthdmg, float attackStrength) in getHandToHandDamage()
449 …id applyFatigueLoss(const MWWorld::Ptr &attacker, const MWWorld::Ptr &weapon, float attackStrength) in applyFatigueLoss()
H A Dcharacter.cpp1686 float attackStrength = complete; in updateWeaponState() local
2911 void CharacterController::playSwishSound(float attackStrength) in playSwishSound()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/
H A Dcreatureanimation.cpp233 void CreatureWeaponAnimation::releaseArrow(float attackStrength) in releaseArrow()
H A Dweaponanimation.cpp106 void WeaponAnimation::releaseArrow(MWWorld::Ptr actor, float attackStrength) in releaseArrow()
H A Danimation.hpp475 virtual void releaseArrow(float attackStrength) {} in releaseArrow()
H A Dnpcanimation.cpp1060 void NpcAnimation::releaseArrow(float attackStrength) in releaseArrow()
/dports/security/zaproxy/zaproxy-2.11.1/zap/src/main/java/org/zaproxy/zap/extension/ascan/
H A DActiveScanAPI.java457 Plugin.AttackStrength attackStrength = getAttackStrengthFromParamAttack(params); in handleApiAction() local
1083 Plugin.AttackStrength attackStrength = in handleApiView() local
1163 Plugin.AttackStrength attackStrength = null; in getPolicyAttackStrength() local
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/types/
H A Dupgrade_type.h73 int attackStrength; variable
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/
H A Dprojectilemanager.cpp328 …ectile, const osg::Vec3f &pos, const osg::Quat &orient, Ptr bow, float speed, float attackStrength) in launchProjectile()
H A Dclass.cpp102 void Class::hit(const Ptr& ptr, float attackStrength, int type) const in hit()
H A Dworldimp.cpp3156 …sg::Vec3f& worldPos, const osg::Quat& orient, MWWorld::Ptr& bow, float speed, float attackStrength) in launchProjectile()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_auto_mission.cpp57 …double attackStrength; /**< How good at attacking a unit is, from 0.0 (can't fight at all) to… member
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwclass/
H A Dcreature.cpp223 void Creature::hit(const MWWorld::Ptr& ptr, float attackStrength, int type) const in hit()
H A Dnpc.cpp534 void Npc::hit(const MWWorld::Ptr& ptr, float attackStrength, int type) const in hit()
/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dgriffon.h171 float attackStrength; member
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DTileEngine.cpp2425 …double attackStrength = action->actor->getStats()->psiStrength * action->actor->getStats()->psiSki… in psiAttack() local
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dwp_saber.cpp1454 vec3_t bladeDir, qboolean noGhoul, int attackStrength, in WP_SaberDamageForTrace()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dwp_saber.cpp2448 vec3_t bladeDir, qboolean noGhoul, int attackStrength, in WP_SaberDamageForTrace()