/dports/games/glest/glest_source_3.2.2/source/glest_game/types/ |
H A D | upgrade_type.h | 36 int attackStrength; variable
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | combat.cpp | 57 …acker, const MWWorld::Ptr &blocker, const MWWorld::Ptr &weapon, float damage, float attackStrength) in blockMeleeAttack() 194 const osg::Vec3f& hitPosition, float attackStrength) in projectileHit() 407 …d::Ptr &attacker, const MWWorld::Ptr &victim, float &damage, bool &healthdmg, float attackStrength) in getHandToHandDamage() 449 …id applyFatigueLoss(const MWWorld::Ptr &attacker, const MWWorld::Ptr &weapon, float attackStrength) in applyFatigueLoss()
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H A D | character.cpp | 1686 float attackStrength = complete; in updateWeaponState() local 2911 void CharacterController::playSwishSound(float attackStrength) in playSwishSound()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | creatureanimation.cpp | 233 void CreatureWeaponAnimation::releaseArrow(float attackStrength) in releaseArrow()
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H A D | weaponanimation.cpp | 106 void WeaponAnimation::releaseArrow(MWWorld::Ptr actor, float attackStrength) in releaseArrow()
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H A D | animation.hpp | 475 virtual void releaseArrow(float attackStrength) {} in releaseArrow()
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H A D | npcanimation.cpp | 1060 void NpcAnimation::releaseArrow(float attackStrength) in releaseArrow()
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/dports/security/zaproxy/zaproxy-2.11.1/zap/src/main/java/org/zaproxy/zap/extension/ascan/ |
H A D | ActiveScanAPI.java | 457 Plugin.AttackStrength attackStrength = getAttackStrengthFromParamAttack(params); in handleApiAction() local 1083 Plugin.AttackStrength attackStrength = in handleApiView() local 1163 Plugin.AttackStrength attackStrength = null; in getPolicyAttackStrength() local
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/types/ |
H A D | upgrade_type.h | 73 int attackStrength; variable
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/ |
H A D | projectilemanager.cpp | 328 …ectile, const osg::Vec3f &pos, const osg::Quat &orient, Ptr bow, float speed, float attackStrength) in launchProjectile()
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H A D | class.cpp | 102 void Class::hit(const Ptr& ptr, float attackStrength, int type) const in hit()
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H A D | worldimp.cpp | 3156 …sg::Vec3f& worldPos, const osg::Quat& orient, MWWorld::Ptr& bow, float speed, float attackStrength) in launchProjectile()
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/ |
H A D | cp_auto_mission.cpp | 57 …double attackStrength; /**< How good at attacking a unit is, from 0.0 (can't fight at all) to… member
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwclass/ |
H A D | creature.cpp | 223 void Creature::hit(const MWWorld::Ptr& ptr, float attackStrength, int type) const in hit()
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H A D | npc.cpp | 534 void Npc::hit(const MWWorld::Ptr& ptr, float attackStrength, int type) const in hit()
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/dports/games/scummvm/scummvm-2.5.1/engines/griffon/ |
H A D | griffon.h | 171 float attackStrength; member
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/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | TileEngine.cpp | 2425 …double attackStrength = action->actor->getStats()->psiStrength * action->actor->getStats()->psiSki… in psiAttack() local
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | wp_saber.cpp | 1454 vec3_t bladeDir, qboolean noGhoul, int attackStrength, in WP_SaberDamageForTrace()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | wp_saber.cpp | 2448 vec3_t bladeDir, qboolean noGhoul, int attackStrength, in WP_SaberDamageForTrace()
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