Searched defs:attack_anim (Results 1 – 7 of 7) sorted by relevance
36 static const std::string attack_anim = "Attack1"; variable
133 std::string attack_anim; variable
175 std::string attack_anim; // name of the animation to play when using this power, if it is not block variable
1006 void idAI::Event_MoveToAttackPosition( idEntity *entity, const char *attack_anim ) { in Event_MoveToAttackPosition()
1834 bool idAI::MoveToAttackPosition( idEntity *ent, int attack_anim ) { in MoveToAttackPosition()
1114 void idAI::Event_MoveToAttackPosition( idEntity *entity, const char *attack_anim ) { in Event_MoveToAttackPosition()
1919 bool idAI::MoveToAttackPosition( idEntity *ent, int attack_anim ) { in MoveToAttackPosition()