Searched defs:attack_delay (Results 1 – 6 of 6) sorted by relevance
245 random_var player::attack_delay(const item_def *projectile, bool rescale) const in attack_delay() function in player
1388 int attack_delay; in _wu_jian_number_of_attacks() local
566 const int attack_delay = you.attack_delay().roll(); in trigger() local
400 random_var monster::attack_delay(const item_def *projectile, in attack_delay() function in monster
203 char attack_delay[UNIT_PARA_LEN]; member314 uint8_t attack_delay; member
92 …char attack_delay; // no. of frames should be delayed between attack motions. (i.e. when o… member