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Searched defs:attack_delay (Results 1 – 6 of 6) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dplayer-act.cc245 random_var player::attack_delay(const item_def *projectile, bool rescale) const in attack_delay() function in player
H A Dgod-passive.cc1388 int attack_delay; in _wu_jian_number_of_attacks() local
H A Dquiver.cc566 const int attack_delay = you.attack_delay().roll(); in trigger() local
H A Dmonster.cc400 random_var monster::attack_delay(const item_def *projectile, in attack_delay() function in monster
/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOUNITRES.h203 char attack_delay[UNIT_PARA_LEN]; member
314 uint8_t attack_delay; member
H A DOSPRTRES.h92 …char attack_delay; // no. of frames should be delayed between attack motions. (i.e. when o… member