Home
last modified time | relevance | path

Searched defs:autoFire (Results 1 – 8 of 8) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dx_items.h55 dd_bool autoFire; // @c true = fire when raised if fire held. member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Dd_items.h54 dd_bool autoFire; // (True)= fire when raised if fire held. member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dd_items.h53 dd_bool autoFire; // (True)= fire when raised if fire held. member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dh_items.h55 dd_bool autoFire; // @c true = fire when raised if fire held. member
/dports/emulators/nestopia/nestopia-1.51.1/source/win32/
H A DNstManagerInput.hpp276 AutoFire autoFire; member in Nestopia::Managers::Input
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/win32/
H A DVBA.h157 int autoFire; variable
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/common/
H A DConfigManager.cpp142 int autoFire; variable
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/sdl/
H A DSDL.cpp244 int autoFire = 0; variable