/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/ConstraintSolver/ |
H A D | btGearConstraint.cpp | 20 btGearConstraint::btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA, co… in btGearConstraint()
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H A D | btHingeConstraint.cpp | 31 const btVector3& axisInA, const btVector3& axisInB, bool useReferenceFrameA) in btHingeConstraint() 95 …:btHingeConstraint(btRigidBody& rbA, const btVector3& pivotInA, const btVector3& axisInA, bool use… in btHingeConstraint()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/ConstraintSolver/ |
H A D | btGearConstraint.cpp | 20 btGearConstraint::btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA, co… in btGearConstraint()
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H A D | btHingeConstraint.cpp | 31 const btVector3& axisInA, const btVector3& axisInB, bool useReferenceFrameA) in btHingeConstraint() 95 …:btHingeConstraint(btRigidBody& rbA, const btVector3& pivotInA, const btVector3& axisInA, bool use… in btHingeConstraint()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btGearConstraint.cpp | 20 btGearConstraint::btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA, co… in btGearConstraint()
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H A D | btHingeConstraint.cpp | 31 const btVector3& axisInA, const btVector3& axisInB, bool useReferenceFrameA) in btHingeConstraint() 95 …:btHingeConstraint(btRigidBody& rbA, const btVector3& pivotInA, const btVector3& axisInA, bool use… in btHingeConstraint()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/ConstraintSolver/ |
H A D | btGearConstraint.cpp | 20 btGearConstraint::btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,con… in btGearConstraint()
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H A D | btHingeConstraint.cpp | 38 const btVector3& axisInA,const btVector3& axisInB, bool useReferenceFrameA) in btHingeConstraint() 99 …t::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,const btVector3& axisInA, bool use… in btHingeConstraint()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/ConstraintSolver/ |
H A D | btGearConstraint.cpp | 20 btGearConstraint::btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA, co… in btGearConstraint()
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H A D | btHingeConstraint.cpp | 31 const btVector3& axisInA, const btVector3& axisInB, bool useReferenceFrameA) in btHingeConstraint() 95 …:btHingeConstraint(btRigidBody& rbA, const btVector3& pivotInA, const btVector3& axisInA, bool use… in btHingeConstraint()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btGearConstraint.cpp | 20 btGearConstraint::btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,con… in btGearConstraint()
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H A D | btHingeConstraint.cpp | 38 const btVector3& axisInA,const btVector3& axisInB, bool useReferenceFrameA) in btHingeConstraint() 99 …t::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,const btVector3& axisInA, bool use… in btHingeConstraint()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btGearConstraint.cpp | 20 btGearConstraint::btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA, co… in btGearConstraint()
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H A D | btHingeConstraint.cpp | 31 const btVector3& axisInA, const btVector3& axisInB, bool useReferenceFrameA) in btHingeConstraint() 95 …:btHingeConstraint(btRigidBody& rbA, const btVector3& pivotInA, const btVector3& axisInA, bool use… in btHingeConstraint()
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/dports/devel/godot/godot-3.2.3-stable/modules/bullet/ |
H A D | hinge_joint_bullet.cpp | 69 …dyBullet *rbB, const Vector3 &pivotInA, const Vector3 &pivotInB, const Vector3 &axisInA, const Vec… in HingeJointBullet()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/bullet/ |
H A D | hinge_joint_bullet.cpp | 69 …dyBullet *rbB, const Vector3 &pivotInA, const Vector3 &pivotInB, const Vector3 &axisInA, const Vec… in HingeJointBullet()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/joints/ |
H A D | jacobian_entry_sw.h | 95 JacobianEntrySW(const Vector3 &axisInA, in JacobianEntrySW()
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics/joints/ |
H A D | jacobian_entry_sw.h | 95 JacobianEntrySW(const Vector3 &axisInA, in JacobianEntrySW()
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/dports/devel/godot/godot-3.2.3-stable/servers/physics/joints/ |
H A D | jacobian_entry_sw.h | 95 JacobianEntrySW(const Vector3 &axisInA, in JacobianEntrySW()
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/joints/ |
H A D | jacobian_entry_sw.h | 95 JacobianEntrySW(const Vector3 &axisInA, in JacobianEntrySW()
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/dports/devel/bullet/bullet3-3.21/examples/Constraints/ |
H A D | TestHingeTorque.cpp | 164 btVector3 axisInA(1, 0, 0); in initPhysics() local
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/dports/devel/py-bullet3/bullet3-3.21/examples/Constraints/ |
H A D | TestHingeTorque.cpp | 164 btVector3 axisInA(1, 0, 0); in initPhysics() local
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btHingeConstraint.cpp | 38 btVector3& axisInA,btVector3& axisInB, bool useReferenceFrameA) in btHingeConstraint() 90 btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA,… in btHingeConstraint()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/ConstraintSolver/ |
H A D | btHingeConstraint.cpp | 38 const btVector3& axisInA,const btVector3& axisInB, bool useReferenceFrameA) in btHingeConstraint() 95 …t::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,const btVector3& axisInA, bool use… in btHingeConstraint()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/ConstraintSolver/ |
H A D | btHingeConstraint.cpp | 38 const btVector3& axisInA,const btVector3& axisInB, bool useReferenceFrameA) in btHingeConstraint() 95 …t::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,const btVector3& axisInA, bool use… in btHingeConstraint()
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