Searched defs:b2ContactVelocityConstraint (Results 1 – 13 of 13) sorted by relevance
/dports/misc/box2d/box2d-2.4.1/src/dynamics/ |
H A D | b2_contact_solver.h | 49 b2Vec2 normal; 50 b2Mat22 normalMass; 51 b2Mat22 K; 52 int32 indexA; 53 int32 indexB; 54 float invMassA, invMassB; 55 float invIA, invIB; 56 float friction; 57 float restitution; 58 float threshold; [all …]
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/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.h | 45 b2Vec2 normal; 46 b2Mat22 normalMass; 47 b2Mat22 K; 48 int32 indexA; 49 int32 indexB; 50 float32 invMassA, invMassB; 51 float32 invIA, invIB; 52 float32 friction; 53 float32 restitution; 55 int32 pointCount; [all …]
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.h | 45 b2Vec2 normal; 46 b2Mat22 normalMass; 47 b2Mat22 K; 48 int32 indexA; 49 int32 indexB; 50 float32 invMassA, invMassB; 51 float32 invIA, invIB; 52 float32 friction; 53 float32 restitution; 55 int32 pointCount; [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.h | 45 b2Vec2 normal; 46 b2Mat22 normalMass; 47 b2Mat22 K; 48 int32 indexA; 49 int32 indexB; 50 float32 invMassA, invMassB; 51 float32 invIA, invIB; 52 float32 friction; 53 float32 restitution; 55 int32 pointCount; [all …]
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.h | 45 b2Vec2 normal; 46 b2Mat22 normalMass; 47 b2Mat22 K; 48 int32 indexA; 49 int32 indexB; 50 float32 invMassA, invMassB; 51 float32 invIA, invIB; 52 float32 friction; 53 float32 restitution; 55 int32 pointCount; [all …]
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.h | 45 b2Vec2 normal; 46 b2Mat22 normalMass; 47 b2Mat22 K; 48 int32 indexA; 49 int32 indexB; 50 float32 invMassA, invMassB; 51 float32 invIA, invIB; 52 float32 friction; 53 float32 restitution; 55 int32 pointCount; [all …]
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D_Install/include/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.h | 45 b2Vec2 normal; 46 b2Mat22 normalMass; 47 b2Mat22 K; 48 int32 indexA; 49 int32 indexB; 50 float32 invMassA, invMassB; 51 float32 invIA, invIB; 52 float32 friction; 53 float32 restitution; 55 int32 pointCount; [all …]
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.h | 45 b2Vec2 normal; 46 b2Mat22 normalMass; 47 b2Mat22 K; 48 int32 indexA; 49 int32 indexB; 50 float32 invMassA, invMassB; 51 float32 invIA, invIB; 52 float32 friction; 53 float32 restitution; 55 int32 pointCount; [all …]
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.h | 45 b2Vec2 normal; 46 b2Mat22 normalMass; 47 b2Mat22 K; 48 int32 indexA; 49 int32 indexB; 50 float32 invMassA, invMassB; 51 float32 invIA, invIB; 52 float32 friction; 53 float32 restitution; 55 int32 pointCount; [all …]
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.h | 45 b2Vec2 normal; 46 b2Mat22 normalMass; 47 b2Mat22 K; 48 int32 indexA; 49 int32 indexB; 50 float32 invMassA, invMassB; 51 float32 invIA, invIB; 52 float32 friction; 53 float32 restitution; 55 int32 pointCount; [all …]
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/Contacts/ |
H A D | b2ContactSolver.h | 45 b2Vec2 normal; 46 b2Mat22 normalMass; 47 b2Mat22 K; 48 int32 indexA; 49 int32 indexB; 50 float32 invMassA, invMassB; 51 float32 invIA, invIB; 52 float32 friction; 53 float32 restitution; 54 int32 pointCount; [all …]
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.h | 45 b2Vec2 normal; 46 b2Mat22 normalMass; 47 b2Mat22 K; 48 int32 indexA; 49 int32 indexB; 50 float32 invMassA, invMassB; 51 float32 invIA, invIB; 52 float32 friction; 53 float32 restitution; 54 int32 pointCount; [all …]
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.h | 45 b2Vec2 normal; 46 b2Mat22 normalMass; 47 b2Mat22 K; 48 int32 indexA; 49 int32 indexB; 50 float32 invMassA, invMassB; 51 float32 invIA, invIB; 52 float32 friction; 53 float32 restitution; 54 int32 pointCount; [all …]
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