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Searched defs:b2ContactVelocityConstraint (Results 1 – 13 of 13) sorted by relevance

/dports/misc/box2d/box2d-2.4.1/src/dynamics/
H A Db2_contact_solver.h49 b2Vec2 normal;
50 b2Mat22 normalMass;
51 b2Mat22 K;
52 int32 indexA;
53 int32 indexB;
54 float invMassA, invMassB;
55 float invIA, invIB;
56 float friction;
57 float restitution;
58 float threshold;
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/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h45 b2Vec2 normal;
46 b2Mat22 normalMass;
47 b2Mat22 K;
48 int32 indexA;
49 int32 indexB;
50 float32 invMassA, invMassB;
51 float32 invIA, invIB;
52 float32 friction;
53 float32 restitution;
55 int32 pointCount;
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h45 b2Vec2 normal;
46 b2Mat22 normalMass;
47 b2Mat22 K;
48 int32 indexA;
49 int32 indexB;
50 float32 invMassA, invMassB;
51 float32 invIA, invIB;
52 float32 friction;
53 float32 restitution;
55 int32 pointCount;
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h45 b2Vec2 normal;
46 b2Mat22 normalMass;
47 b2Mat22 K;
48 int32 indexA;
49 int32 indexB;
50 float32 invMassA, invMassB;
51 float32 invIA, invIB;
52 float32 friction;
53 float32 restitution;
55 int32 pointCount;
[all …]
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h45 b2Vec2 normal;
46 b2Mat22 normalMass;
47 b2Mat22 K;
48 int32 indexA;
49 int32 indexB;
50 float32 invMassA, invMassB;
51 float32 invIA, invIB;
52 float32 friction;
53 float32 restitution;
55 int32 pointCount;
[all …]
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h45 b2Vec2 normal;
46 b2Mat22 normalMass;
47 b2Mat22 K;
48 int32 indexA;
49 int32 indexB;
50 float32 invMassA, invMassB;
51 float32 invIA, invIB;
52 float32 friction;
53 float32 restitution;
55 int32 pointCount;
[all …]
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D_Install/include/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h45 b2Vec2 normal;
46 b2Mat22 normalMass;
47 b2Mat22 K;
48 int32 indexA;
49 int32 indexB;
50 float32 invMassA, invMassB;
51 float32 invIA, invIB;
52 float32 friction;
53 float32 restitution;
55 int32 pointCount;
[all …]
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h45 b2Vec2 normal;
46 b2Mat22 normalMass;
47 b2Mat22 K;
48 int32 indexA;
49 int32 indexB;
50 float32 invMassA, invMassB;
51 float32 invIA, invIB;
52 float32 friction;
53 float32 restitution;
55 int32 pointCount;
[all …]
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h45 b2Vec2 normal;
46 b2Mat22 normalMass;
47 b2Mat22 K;
48 int32 indexA;
49 int32 indexB;
50 float32 invMassA, invMassB;
51 float32 invIA, invIB;
52 float32 friction;
53 float32 restitution;
55 int32 pointCount;
[all …]
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h45 b2Vec2 normal;
46 b2Mat22 normalMass;
47 b2Mat22 K;
48 int32 indexA;
49 int32 indexB;
50 float32 invMassA, invMassB;
51 float32 invIA, invIB;
52 float32 friction;
53 float32 restitution;
55 int32 pointCount;
[all …]
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/Contacts/
H A Db2ContactSolver.h45 b2Vec2 normal;
46 b2Mat22 normalMass;
47 b2Mat22 K;
48 int32 indexA;
49 int32 indexB;
50 float32 invMassA, invMassB;
51 float32 invIA, invIB;
52 float32 friction;
53 float32 restitution;
54 int32 pointCount;
[all …]
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h45 b2Vec2 normal;
46 b2Mat22 normalMass;
47 b2Mat22 K;
48 int32 indexA;
49 int32 indexB;
50 float32 invMassA, invMassB;
51 float32 invIA, invIB;
52 float32 friction;
53 float32 restitution;
54 int32 pointCount;
[all …]
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h45 b2Vec2 normal;
46 b2Mat22 normalMass;
47 b2Mat22 K;
48 int32 indexA;
49 int32 indexB;
50 float32 invMassA, invMassB;
51 float32 invIA, invIB;
52 float32 friction;
53 float32 restitution;
54 int32 pointCount;
[all …]